Welcome to Librarium Online!
There has been a ton of talk lately concerning the use of Piranhas. One thing that I continue to wonder about is the kill point issue in Annihilation. I understand that in objective based games that you can use them to block and and slow the enemy way down, but in a annihilation game it seems like you are almost guaranteeing your opponent 2 kill points (Considering 2 units of one piranha).
As I have never played them I was wondering if you guys could enlighten me as to how this issue is dealt with. I want to use them for objective based but would be afraid to get close enough to use a fusion blaster in kill points games. Thanks
In a 2k game recently I used all 10 of my Piranhas in two groups: those which had Fusion Blasters and those which didn't. I also had the misfortune of having to drop the Drones off one squadron because of a failed Dangerous Terrain test (aaarrrggghh! "Anything but a one" - I should have known better than to say that) but oddly enough this Drone Squadron actually was rather a pain to destroy.
At the end of the game there were 4 Piranhas still alive IIRC.
Ok, re the Fusion Piranhas. Short range yes, so use the Fast ability plus any prevailing terrain/LOS-blocking stuff to maintain a cover save until you get to your target. In other words - hide. One of the mistakes which many Tau players tend to make is this: every Shooting Phase has to be used to the max. Everything has to fire or else it's wasting its points.
No. Not so. Using a turn to get into a better position from which to launch a shooting attack will pay better dividends in the end. With a Piranha being able to race 24" across a table, you can outstrip your opponent (in most cases anyway) or get out of range of at least some of his firepower, and that cover save is there for you to use if you need it. It's called Kauyon.
Manoeuvring your Fusion Piranhas to keep them safe until you release the Mont'ka is a good way of keeping them out of trouble.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
i thought the drones didnt count as a seperate unit until they were detatched liek the other tau vehicles and E i dont suppose you can send me a list of "the tau commanments" ?
If any of the pirhanas in the squadron gets destroyed, all the drones from the squadron automatically disembark and act as a unit.
I don't change the way I use my piranhas just because the mission is Annihilation. The fact is, if your enemy is spending effort to kill piranhas and their drones, that is multiple units' worth of firepower not directed at the killy elements of your own army. In my experience, that means you have the opportunity to take the ultimate advantage at the cost of the first loss of easy KPs to the enemy.
Actually, I don't play Annihilation missions any differently than objectives missions, with the sole exception that I don't go out of my way to hide my FWs in their Devilfish until the last turn. In objectives missions, I don't take or contest any until turn 5. The first four turns are all about killing the enemy as efficiently as possible. Piranhas are a lynchpin of that strategy for me. So, except for a single game turn, I play every game pretty much the same. It's all about killing.
In general, no matter what army you play -- be it Tau or otherwise -- it actually behooves you to target your opponent's deadliest/killiest units first. Take easy KPs later. So I rarely end up destroying easy things like drop pods until the end of the game. I start with whatever units are capable of doing me the most harm. I don't even concern myself about keeping my piranhas alive as their purpose is not to live. Their purpose is to block and harass and -- perhaps -- a bit of killing on the side. They exist to ensure that I get an extra couple of turns with my deadliest weaponry. If they perform their task, that means I will be able to make up the KP difference very quickly in short order.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014