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Hey I have a squad of Dark Reapers for my new eldar force and I am intending to get Maugan Ra to go with them. I was wondering what you guys thought of them and what tactics and tricks you would be happy to share.
Also if anyone has any advise on building up an army list that would be really great.
Dark reapers have a heavy weapon which means they can't move and shoot. So if you do take them setting them up in a good firing lane is most important. You will need to watchout for outflankers and deepstrikers. As fun as Maugen Ra is I find he does not fit with a dark reaper squad well. He is mobile and more than a little killy in melee. Placing him with some harlies ( with death jester for more shooting ) works better for me.
In any case welcome to LO.
Dark reapers, in my opinion do very well sitting still in a building or other similar cover sniping stuff.
That's about my only knowledge of them.
When facing low model count armies or running a not so mobile army (No Vypers / Bikes) I tend to always field them with two prisms, especially against marines.
Expensive, but generally make their cost back by the second turn. Really expensive, but since (this just happens to be at my local club) marine players don't use cover and just advance up in the open - wiping a whole squad in a turn isn't too surprising.
Needing 3s with no armour save, add in typical Eldar Tricks - BL Marines.
All things Eldar ateldar.blogspot.com
Dark reapers are great for friendly games in hybrid lists. They perform well and make up their points. Just do not think you will win tournaments with them
Hight elf and Craftworld Eldar army project pics heavy: linky
What I like most about Dark Reapers are their range and the fact that since all other Heavy Support Choices are big tanks/robots they don't stand out nearly as much. You'd probably be surprised how many people will prioritise the slow moving Wraithlord or many shot War Walkers.
dark reapers are an odd one.
in most armies, your heavy support will be a big part of your anti-mech armoury, but reapers just wont cut it for that. with only s5 shots, they'll struggle to even pop rhino's and cant even scratch av12. what they do excell at is mowing down MEQs, that ap3 is really nice, but it does mean that the rest of your army is going to have to be geared towards giving them targets to kill, so running them along side at least 2 squads of fire dragons is serpents seems like a must to me.
one downfall to a reaper heavy list is likely to be deepstriking assault units/dreads.
I fear my friend's Dark Reapers because I play a Space Marine bike army, and nothing kills more of my precious troops than them.
Their weapons' range is great. If they sit on the upper levels of some ruins they have cover, perfect line of sight, and my bikes can't assault them. I usually have enough ranged firepower to take them out by shooting, but my friend tends to fortune them, making them nigh impossible for me to kill.
And yet this is their weakness: even in cover they are few and expensive models that can easily be shot. You can save them with fortune, but this puts much focus on the Dark Reapers and leaves the rest of your army exposed.
They need cover, good firing lanes, and protection from assaulters and deep-strikers. So they need a lot of commitment. If you can afford it fortune (and maybe guide) them. They are very good for killing non-vehicle units in MEQ armies. I wouldn't use them against less elite armies, though...
Also vague idea of having some black banshees, wondering if anyone has tried this sort of 'Dark Look' out. Pics?
Also how do they work!!!
Thanks for the input about the dark reapers!!!
Black banshees? You mean Howling banshees, or something else?
They're good, quite fragile in need of a transport and only S3, but they're all power weapons with high Initiative.
(And honestly, wave serpents kicks ass!)
As for Harlequins they have their uses, they're even more fragile than the banshees though.
Their save is invulnerable though and they have high I, furious charge and ignore difficult terrain but ya, that's about it.