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Hey all i've been deciding more and more where i want to go from here on out with my Ork army. I have quite a few purchases in the near future to make including painting supplies for my army, but most importantly more troops! My question is i am sitting here trying to decide between foot slogging and speed freaks and i am leaning towards foot slogging, the only problem is the ONE game i have ever played ( sad i know haha ) was against a eldar player and he WOOPED my butt due to those gosh darn templates! We didn't actually finish the game since he had another appointment to attend to but after 3 turns (and some much debated rules on how he set up, but i let it go!) i ended up with about 50% casualties from my foot slogging units.
So my question is what do you normally see in the amount of losses while charging across the field? Is 50% too high (I did bunch my troops which i now know was a big mistake)? Or will you typically see your troops looking to get crushed like that.
If you were wondering i have bought the AoBR set and have all of those units from that plus the ork battleforce. So i have
It really depends on the situation how many boyz you will lose on your way to the battle. I usually play against traditional marines and it seems to me that 50% losses aren't too terrible but again it depends on the army. Also are do you have big squads with a Nob w/ a Power Klaw leading it? In that case 50% should be fine because the PK and the mass of attacks should clean up.
Heaps of casualties is normal, you've just gotta make sure you've got enough boyz to do some damage when they get there. It will take a few games to get the feel of how many boyz is necessary for your army. It can be a good idea to put 2 or 3 mobz of 30 boys in the army just to bulk it up a little bit, and make sure you've got enough.
what was the eldar guy using?
I learned the hard way on my first game last week that experienced players will sit back and form a gun line that just rips us apart. I will be trying the mech transport route for my next game against eldar. Check out the post I created last week called vs eldar.
Look towards nob bikerz and lootas to be your salvation.
I play marines and guard, and every time I've played against orcs, I've inflicted massive casualties. This includes games that I've lost.
For as funny as they are, I think that orcs are really one of the tragic armies of 40k when it comes to reading after-action reports. It's nothing for the poor greenies to take 60-70% casualties and sometimes even higher.
Through playing against my friend, and helping him write his lists, I've found that Boss Poles can really help your units stay in the fight, and that taking several BIG units can really save your day. Especially if you're a footslogger. Obviously you're more limited if you play a mechanized army, because you can only pile so many orks into the back of a trukk.
So- big regiments, bosspoles, and the cajones to just "muscle through", is all you really need. It also helps that my friend's army is a friendly jest towards the USMC, and their reputation as being dumb as rocks and never wanting to surrender. His troops don't Waagh... he calls it the "OORAH!", and says that it's a response to his Warboss Chesty Limb-puller shouting
"Come on you ****, do you wanna live forever?!"
It's that kind of thinking that will get you far with Orks.
You army is a giant green wreaking ball. Bit get chipped off as you swing , but so long as you bigger than the thing your hitting or even if you hit it fast (assault) enough you'll win, I almost won a game once with the one remaining nob of a squad (damn turn sevens) I'd lost sooo many more points but just pushed off swung for the little side his forces and forced it into retreat.
You'll lose guys - acceptable casualties’ means not running.
I agree with the consensus, high casualties are perfectly normal when footing it across the battlefield. If you want an exact number, or general rule of thumb, then think of it this way:
If you make it to close combat with about 12 boyz left out of a 30 boy squad, then that's perfectly fine, because that's how many boyz a trukk would've been able to transport.
So I'd say about 60% casualties is fine. Anything above that, and you're cutting it close. Of course, that's what the line of grots charging ahead of your boyz is for. Their whole purpose is to provide cover, and die first. ^_^
"Any job worth doing, is worth doing with a powerklaw."
Yeah you either put your boyz in trukks/bw or put em behind grots or killa tin can grots. dats what we grow em for!
Whew! That's a relief i was afraid that something was going terribly wrong haha. I guess it's just how the game was set up was very unfair and until he accepts reading the new rules i don't think i'll be playing with him again! haha
and really the only thing i got into contact with was his avatar that was just proving a tough time but i can figure that since it is his hero. I don't remember the troops too well but i just know his avatar and then his fire prism was woopin my butt! But i think i will try out a foot slogging army i just gotta get plenty more boyz! Let's hope my local GW store is a little better with the rules and table lay out
A new question though since i'm already asking things in here. I hear a lot about movement trays for moving large groups of boyz at once? Do these work? What could i make them out of other then cd's because i feel like a mob of 30 is a bit larger then a cd. Also are these frowned upon at real gaming places or liked because it quickens the game?
Anything you could suggest in speeding up movement time for a foot slogging army would be awesome! Thanks guys
Yeah, 50% casualties isn't too bad.
Like others have mentioned, to help avoid casualties make sure you set up a decent amount of terrain for cover, and provide your own cover with Gretchin. That and having large squads of 20-30 Boyz with PK Nobs will help.
Mechanized/SpeedFreaks is a lot of fun too, and Battlewagons are excellent protection for a turn or two. I personally prefer transports to footsloggin', but it's a bit more pricey. All you have to do with Footsloggers is buy more Boyz!!
Last but not least, always run with Slugga Boyz, Shoot with Shoota boyz and make sure you don't forget to declare waaaugh at an opportune moment!