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So for this army i wasn't sure what to do:
As you can see there is meganobz in the army so i was thinking using mad dok to give 'em cyborks and perhaps more important units aswell.
So shall i stay with the mek or make room for mad dok?
Don't know much about Planet Strike, but I think a big mek w/ KFF will get you farther than a dok. Planet Strike might change that, and you do have a lot of eggs in the meganob/ghaz basket, but if you keep them by the big mek he they'd benefit from the kff too.
I know if they're are within x" of the mek they get the save but see the list says ( if you read it) that ghaz and the meganobs are in a trukk which is a problem.
You could always put the Big Mek w. KFF in an adjacent trukk with some burnas, the range of his Field should cover Ghaz's trukk giving the entire squad an invulnerable save. Something tells me that this'd be a massive target however, so run what you wish.
But then i need a BW to bout the grots the mek is with which isn't easy but i could change that...
Ah del monte...well, I wouldn't run a Big Mek in a unit of grots, I mainly use them for 3 things: Meat shield, clearing land mines and food. If you're running a vehicle heavy force (which the trukk implies, granted it's tenuous evidence) then the grots aren't going to do much as a shield, and I think I've played...1? Battle where there was a land mine field. So, hence why I suggested putting him in a trukk with some burnas, the KFF will hopefully keep them safe from harm until they can jump out and toast whatever they need to toast. Also, the second trukk will be a sort of decoy, does your opponent want to take out the Big Mek and his retinue to remove your shield and prevent late game losses? Or does he want to cut off the snake's head and remove Ghazghull's only means of transportation? Or does he want to aim for that unit of Kommandos sneaking in from the right and ohmygodthey'vekilledtheCommissar!
In the end though, innovation comes through trying new things, use our comments as a guide, but if you have an idea that you think will work and will surprise your opponent, then go for it! And then come back here and regale us with your tale of how your Big Mek and Grots managed to take down a Bloodthirster and hold an objective, winning you the game.
You do have a good point with the grots i just have 70 odd 2nd edition ones from some guy off eBay and i have just made custom runtherds for them (don't you just hate it when you have something missing?). The mek in a trukk sounds like a good idea. Cheers for all your replies so far.
Mad Dok FTW - FNP is excellent, the ability to give cybork bodies to your MAN is invaluable, and an extra PK is always nice. His disability isn't that bad as your opponent most likely will not have any fast stuff that can break through your line and cause Grotsnik to go on a wild goose chase. Being in close proximity with the enemy already reduces the effectiveness of the KFF as you'll have less turns to use it. The cybork bodies can be substituted on the units that you really want to protect (nobz and MAN) instead of the KFF and the save can be taken in CC. Added bonus: your warboss will be 5 points cheaper!