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I am going to start painting some Nids, and was wondering how to do them....
I have decided i will paint the skin? (is it skin?) the bleached bone kinda colour (basically the colour the Hive Guard is, in the GW article.... anyone know the exact mix for that?) but then i though, if i had diffrent squads of Guants/Stealers ect that look the same model wise, (they would also need basing the same really.....) how could i make them diffrent...
Then i though i could paint the Carapace diffrent colours....so have 3 squads of Guants for example, one with Red, one with Purple and one with Blue (obviously not quite as simple as that, there would be highlighting, and shades and stuff )....
So do people think that could work?
I will try it out with 2 Ravaners i have, and get some Pics up if that would help?
but yeah if anyone knows how the bleached bone look is done, that would help
I got your PM and responded. I'll also post it here and include a reference picture for the results:
Here's the basic rundown of how I've been doing it. I use Vallejo colors so all the color names will be based on that. There's cross charts online that you can reference for the GW equivalent.
That's basically what I do. I've played with different colors/methods but I keep coming back to the above as it generally gives the best results I'm happy with.
- Base-coat in Leprous Brown.
- Wash with a mix of future floor wax/water/Bestial Brown.
- Layer up with Leprous Brown/Bleached Bone mixes. Start with the pure Brown and mix in Bone as you lighten layers. I usually do a minimum of 6 layers until I get to pure Bleached bone. Sometimes more if it's a larger figure and I want more detail.
- Highlight with about a 50/50 mix of White/Bleached Bone on the ridged/edges. Be very light as you don't want the White to standout.
That's what I used for this:
On painting the carapaces different colors/unit. I don't see why it wouldn't work. However you may find that such wide color variants ruins your army cohesiveness after your done. IE: Different base colors on all units makes it look like a jumble. Here's a few other solutions that could give you the variation your looking for yet still retain a cohesive look for your army:
- Add mottled patterns to your carapaces. With different patterns for units or types. It allows you to have each unit looking distinct and gives room for artistic creativity that really adds style to your army.
- Paint each "type" differently. Warriors could have a darker skintone, lictors could have pure black carapaces, hive tyrants could blend to a brighter color on the carapace. This way you get to use different colors across the army yet its tied together by type.
- Reverse colors. (not sure how it would work with a bleached bone base, but I've done other 3-color patterns that reverse well enough.) Flip your carapace color with your exoskeleton color on units. This lets you alter the look of each unit but still tie everything together with the same color pallet.
Thanks a lot for those suggestions
I know what you mean about the army cohession, the other day, i played Eldar, with some really nicely painted models, but he painted all the units, there own special colour, then the other units, where a diffrent colour..... it didn't look that good as a whole army...
anyway i have 4 1/2 ravaners to try the diffrent techniques on, so i will give it a go, and see what works best....Thanks
haha that sounds like it could take a long time but you deserve alot of credit for being patient hey Tamcoan can you head on over to the tyranid painting gallery thread and give me some good tips on my upcoming army ?? thanx
If there was ever a Fleet to be Afraid of...
Hive fleet Dread Walker is it...