Welcome to Librarium Online!
Right, first. Tyranids were my first love in 40k, they're what got me into the game. However, I play a very competative environment, so when our current codex was released, with it's emphasis on shooty nids (which I HATE) I upped sticks and left.
However, now it seems we are coming back to the majority of the hard work being done in combat. This, is good. So, the reason for this post. What do you think the new Tyranid meta will be? Looking at the rumours, there's a few lists I can think of off the top of my head.
List One. The assaulting carpet.
~5 MCs (Trygons, anti tank fex, and tyrants)
Zoanthropes and Hive Guard
This list has a LOT of assault potential, and is very very fast. The aim of the game being run in, engage everything with hormies and gargs, while the MCs destroy the key targets, and the shooty units blow up tanks. It's a good list, but I feel it suffers from needing to walk across the board, leading me to my little epiphany.
2 Tyrants with +1 Reserves in Spores.
MAYBE fexes in a Spore (depends entirely if they're worth their almost doubled cost)
Zoans/Hive Guard in Spores
Hormies and stealers in spores
Possibly lictors, depending on when they deploy, turnwise.
Now, the nasty thing with this list. As far as we know, we do not get Drop Pod Assault, with our Mycetic Spores. This means (almost) everything will be arriving turn 2. With a +2 reserves roll. Yeah, that's mean. No one wants an entire nid army dropped into their lines. The reason I love this list is it's very very fluffy. It's always the part I loved with tyranids. The spores full of monstrosities raining living death into the enemy. Sounds great to me.
So, what's your thoughts folks! I'm open to suggestions entirely.
P.s. Anyone know how they're making mycetic spores? I'm sure there was an article on making one out of polyfoam.
Just a thought on the whole nids being assaulty again. Without the immunity to ID I think we will get mowed by Pfists in combat hard..
I was thinking about a scenario where we have a group of warriors charging some marines /w a sarge or boys /w a Pclaw. Every wound on a fist/claw is a net of negative 3 wounds toward combat resolution (not even to mention the rest of the regular wounds we need to take). So, a Pfist hits 2-3 times and thatís 6-9 wounds plus the rest of the wounds they cause, thatís going to be quite a pain to deal 9+ wounds back to a marine just to make combat even (because I donít think we will have enough attacks or enough attacks that ignore armor).
So, for CC warriors, make sure that they are outfitted as close to the same as possible if (most likely) you will be facing PF/Claws. For ranged warriors, its a mixed bag. Generally mix it up to spread the wounds, but that leaving you vulnerable to multiple melta or laz shots.
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The problem is first the normal wounds come in and one later initiative the pfist wounds come in...
'Thou shalt not refer to the Adeptus Soritas as "Bolter Bitches" nor shalt thou go anywhere near our sisters during the time of the "Red Rage," lest thou wishes to be the first human to enter orbit without the aid of a shuttle.'
well the advantage of PF in combat (especially in tac squads and the like, not a terminator squad full of em, will hopefully mean, you have a model who has lost a wound or two (with the warrior example...) and then you just need to take the PF wound on him....
Guys, derailing isn't cool
First. I never mentioned warriors as being a competative choice, personally, I don't think they are unless you take them with shooty weapons, but then they're far too expensive, because cover>armour. So aye, warriors are out.
Zoans aren't as bad as they have their invulnerable. Hive Guard are (I assume) T6, if not at least T5, taking Tyrant Guard as the basis. But I agree, ID is an annoyance, but who cares? I certainly wont be taking warriors. ~£45 for a decent unit? No thanks. I'll take a Hive Tyrant and a unit of gaunts and half of a hive guard instead, thanks.
For me, ymgarl genestealers will dominate. A unit that turns up in some terrain, moves and assaults, and can alter its stats to face a specific target! Ill take 10 thank you very much. Theyre one downside could be points, but i desperatly hope they keep it reasonable.
I also feel that the new "Power" list will be trygon and (as much as i hate to say it) Tervigon based. An army of 2 Tervigons, some zoanthropes (possibly the special thrope too), hive guard, Ymgarl Stealers and 3 trygons or mawlocs will be very nasty to face.
Im also not convinced by the "drop everything in aproch." I cant hep feeling that one of 2 things will happen. Either it will be a case of the model being too points heavy to spam, or simply that you cant take certain units in it that becomes its downfall. For example i cant see a pod for thropes or hive guard, or for that matter raveners or pyrovores. But thats going to be a wait and see.
The last point i feel could be very powerful is an alpha legion style nid force. Genestealers infiltrating large numbers into your opponents face is going to hurt quick and fast. Back that up with Trygons, Biovores, Zoans, Hive guard and a swarmlord and your well on your way to a hard list.
Lastly warriors wll be cometitifve in the new dex, for 3 reasons. The first is troop warriors holding objectives, the second is Alpha warriors in the HQ and the third is babysitting all the guants the Tervigons spew out. So long as the points stay reasonable, warriors will still be a decent unit, just for different reasons.
Last edited by Heirodule; December 15th, 2009 at 17:07.
Your friendly neighbourhood gargantuan creature
Warrior points cost is the same as now with 4 extra sets of talons. For +1 Armour Save and +1 Wound. But losing EW.
I don't think they're worth that.
Ymgarl stealers are another very good option. I do think though, based on the price of our shiny toys they will be very expensive. I'm with you, I hope it's reasonable.
Has the Tervigon had any more said about it? I've not heard more than three sentences about it, tops.
Why can't you see Hive Guard and Zoans getting podded? I can see everything getting podded.... it's how we make planetfall. >.>
Was it these 3?
Tervigon ĖMade by combining the Carnifex and Trygon kits.
- Creates 3d6 Termagants with standard loadout each movement phase, even if he's in close combat.
- If he dies, Gaunts near him suffer heavy losses.
- Has its own psychic powers
As for why i dont see Zoans and hive guard podding:
As far as guard are concernd why would you want too? Its quite likley the gun dosnt need LOS so by podding you lose a couple of turn of fire for what? A potential rear armour shot? Not worth it.
As for Zoans, i just dont imagine thats how Cuddrace would envison them. Theres also a possibility of not being allowed to by rules. Currently Zoanthropes are desribed as "Living artillery" Which states they cant hold table quaters, count as a scoring unit or hold objectives.
Now whils this dosnt prevent them podding in, i wouldnt be surprised if cuddace kept it that way, that they couldnt get a Pod.
It also seems that the units are too small if that makes any sense. It can transport 20 infantry or 1 MC. 3 models just seems like a waste of space.
I dont have any proof to back this up mind, its just guy speculation
Your friendly neighbourhood gargantuan creature
"Basically don't imagine rules that aren't there, you'll only hinder yourself." ~realitycheque
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