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What is your take on screaming jets? Do you think they can be used for competitive gaming or are they just another piece of useless equipment. If you do have competitive uses for them can you please explain how you use them. Thank You.
Yep,useless they are.
If you could DS a raider and then assault with your wych,incubi squad then it would be a other story.
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(Note that years ago under 3rd Ed when this rule was invented you could indeed ‘fire as normal,’ but not now.)
This will simply turn that unit into indefensible target or ‘Floating Pinyata’ in your opponents turn.
At the moment there is no competitive use for Screaming Jets at all.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
I think that they can be a decent choice for Ravagers.
If an opponent is deep striking turn 1/2 with drop pods it isnt hard for them to land behind your Ravagers and pop them, so having screaming jets on your Ravagers can improve their survivability. Good players can use deep strike and (SM)combat squads to annhiliate your vehicles, so you need to be prepared to face this threat. I used them on 2 Ravagers in the last tourney I went to and it was nice to have the option to deep strike them in. Won me the game against demons when they struck in then next turn I landed about 24 inches behind them and destroyed their whole army in two turns.
Of course you risk not getting your Ravagers in until turn 3-5 but if you are playing Dark Eldar and are afraid to take a risk... get out of here.
They are only 10 points on a Ravager so if the ability to deep strike would help in the croud you play against, I say go for it.
And on a raider... never... never take them.
While VitalSpark makes some good points, Ravagers are huge models to deep strike. This makes them very hard to deep strike in a good position without a mishap because they don't reduce scatter like Drop Pods do. This is less of a problem on wide open tables (like those seen in a lot of tournaments), but it's something to consider. Also, we should mention that deep striking Ravagers need to have at least 2 disintegrators so they can fire all three weapons when they arrive (albeit with sustained mode).
IMHO, night shields, while more expensive, are a more dependable solution to drop pod "tank popper" teams. But that's not me saying you can't take both options.
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The problem with my luck is a SM player will drop a pod right behind my ravagers and then use bolters to kill them because opponents only have 6 on their dice when rolling for armor pen and on the damage table. Night Shields cant save me from bad luck!