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Good Morning Guys!
So I've been playing against an opponent that lives locally, and against his Tau I've been thrashing him, but because of that, he has now amassed a Tyranid army.
My question is, what is the best way to defeat a swarm army such as Tyranids, as we had one quick game, and my Necrons seemed useless, as the sheer number of 'nids just overwhelmed me, and with a lack of template weapons, I couldn't get rid of them before then entered C/C, at which point, I was pretty much boned.
So yeah, how do you play against nids? With the new codex coming out, and an expected rise in the number of 'nids players, this may be a useful thread!...
I'm playing Tyranids very often, and I don't have that much trouble with them. (On 4' by 4' tables some more than 6' by 4').
They're very fast, so the targets with high priority are: Broodlord, Hormagaunts, and Genestealers. I assume you're not playing against Nidzilla, so shoot this targets first.
Also, the Deciever is GREAT against nids: Use it to pin gaunts/hormagaunts to give you some time to shoot everything else. Carnifexes etc. are literally eaten by C'tan. I prefer the Deciever here because of all his abilities. When he's going to try PO, just stand back and shoot with everything you got. Don't be too affraid to get in CC, just WONT be assaulted, but assault!
Be aware of outflanking units, and dont underestimate their blasts (warriors and spore mines). You'll really need Destroyers, a solid core of warriors and the Deciever.
I recently murdered a Tyranid army using my Necrons (though he was using the existing Codex).
The trick was to load up on the longest range weapons I had and take the Night Bringer with three tomb Spyders keeping him company.
The plan was simple. The Night Bringer and Spyders all moved forward to act as hand to combat blocking units. In the case of the Night Bringer he is able to take on anything in Nid list without any problems (in fact he killed a Hive Tyrand and Carnifex all on his own in the same combat).
The Tomb Spyders headed straight towards the big gaunt units. With their huge toughness and good armour saves the gaunts could not scatch them.
Pariahs, Immortals and Destroyers all hung back with my warriors and concentrated their fire on anything that tried to get past my combat monsters. The Destroyers are fast enought to re-deploy and handle infiltrating 'stealers and the like from a distance.
The plan worked so well that my Pariahs broke ranks half way through the game and helped out in the melee.
The Nids light swarms have real problems hurting your heavy hitters and they can slow the horde allowing your guns to pick off synapse warriors and the like.
I'd even say (though I didn't use this tactic in the game) that it would be worth using a unit of Flayed Ones to out flank and murder any Biovores and Zoanthropes hiding at the back of the board.
A Destroyer Lord can do the same job and is also tough enough to take on a swarm unit all by himself.