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wyches vs. Inccubi
So who do you prefer and why?
Explanations with specific squad builds(eg wyches with Goblet) are appreciated.
So which squad do you prefer and why?
Apples & oranges?
Overall, I guess I'd have to go with the Wyches, just because they are cheaper than what they can take on. Incubi are typically more expensive per model than the targets they are designed to deal with.
Maybe I'd be less on the fence though if Wyches looked as cool as Incubi.
Both have a place in an large army...
It begins to get harder when you have to choose =p
I'd probably make sure I have 1 squad of wyches before taking any incubi...
That being said Incubi seem to win me all my battles =p
I still love Wyches though, they're very cheap and effective. The only reason I don't really use more is I hate the models so much and I've run out of suitable proxies to use in my games :-P Actually as I type I'm letting the glue dry on a couple Witch Elf models converted to hold splinter pistols.
I'm much more a fan of wyches than incubi. This is probably because I like to move faster and wyches can take assault weaponry for cheaper (primarily because they have a lower point cost). It probably doesn't help that I don't really use lords anymore and instead use haemonculi.
Incubi negatives -
• Severely limited by weapons and wargear options (no one in their right mind would arm them with a blaster or Shredder so only one build is ever considered),
• The character upgrade is almost never taken due to cost,
• No fleet of foot and as such will need a Raider to get around the table effectively,
• And also severely limited by being only used as Elites in a Retinue and this can limit the character when included,
Incubi positives –
• All have access to power weapons,
• All actually have armour(!),
• Great looking model.
Wych negatives –
• Almost no save against shooting,
• Not that good on the attack without the upgrade character,
• One of the most lamented models in the entire range.
Wych positives –
• Cheap for what they do,
• Combat drugs add massive functionality for free,
• Wych weapons deny the opponent abilities and create a ‘tarpit’ against tough opponents (great for slowing down events in a game),
• Can be either a Troop or Elite choice as well as a retinue so they are supremely flexible,
• They have Fleet, so its possible to go without a Raider transport at times.
So it’s not hard to see that the Incubi really must have a niche to fill if you are going to consider them at all in a game. This niche almost always revolves around directing them against high toughness opponents in close combat.
Whereas the Wyches are the ultimate reflexive choice wherever assaults are taking place regardless of how tough the opponent is.
A decider might be if the opponent is strength 6 or higher, such as any Monstrous Creatures against the Wych Weapon cut of point.
Incubi would perhaps deal with these better but its nothing that a Succubus with an Agoniser and her wound soaking Wyches couldn’t handle anyway.
One of the nicest ways to use Incubi is against other retinues or HQ choices, its here that they really shine!
But can you guarantee this match up during the game?
Last edited by Wicky; January 4th, 2010 at 22:37.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
Idk,this is a tough one.
Incubi survive more against shooting,wychs survive more against close combat attacks...
Incubi SM butchers,Wychs a stall unit...hmm...
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If I'm making a list priority goes Wyches, Incubi, wyches, Wyches. One squad of incubi is generally enough, whereas you can never have enough wyches!
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Kinda easy being a Wych Cult enthusiest what I'd prefer but I think it boils down to (for me) in an "all-comers" list is the wyches - their extra benefits of drugs, wych weapons, 2 blasters, plasma and even their initiative makes make them hard to beat.
Wych Cult "Troop" load out:
6x Wyches, WW, Plasma, 2 Blasters, Succubus, Agoniser, pistol plasma and goblet on a raider
Kabal list with 2 wych squads or less:
8x Wyches, WW, Plasma, 2 Blasters, Succubus, Agoniser, pistol plasma and goblet on a raider
As for Incubi, they are fantastic in a Marine dominant environment but when facing Tau or Orks or non-marines they become overkill in some situations and/or harder to manage the right target for them.
Wyches, on the other hand, work in the opposite way in my line of thinking - if the target is tough for a squad of wyches then throw in another (that is why my wych cult load-outs have fewer wyches per squad). I have found that its not the number of wyches in a squad that wins a fight but the number of agonisers in the fight that makes you win.
Incubi are nice too - I am not playing Kabal as much.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]
So I still can't pick a fave. Wyches = Swiss Army Knife; Incubi = Samurai Katana.