Welcome to Librarium Online!
I have reviewed the Codex (which I'm slowly beginning to consider the worst I have worked with organization wise) and couldn't find a solution to a problem some guy raised the other day in the store. How do you determine a seeker missile hit?
Is it a 2+
Is it at the ballistic skill of the firing vehicle (something he swore up and down made sense...)
Does it auto hit because you already hit with the marker light?
Does it have it's own BS?
I'm tired of lame people I play against coming up with lame excuses why I cant use, or cant hit with my seekers.
Seeker missiles are always fired using a Markerlight token. Any unit with a Markerlight can shoot at a target; the shot is fired using the firing models BS (BS3 for a Pathfinder for example). If the hit is successful the resultant Marker light hit can be used to request one Seeker missile per ML token to be fired at that target.
Seeker missiles are carried by vehicles but the vehicles have no control over when the Seekers are fired. They simply carry the Seekers.
The Seeker has a to-roll hit of BS5, which means it needs a 2+ to hit.
If the Seeker hits resolve penetration and damage rolls as normal.
So fire Markerlight using ML firing models BS
Roll to hit with the Seeker at BS5
Resolve penetration and damage rolls as normal if hit is successful.
Seekers are a one shot weapon, if it misses with the Seekers to-hit roll the Seeker cannot be used again. If the Seeker hits it cannot be used again. For example a Skyray has six missiles maximum
When hitting a vehicle they hit the vehicle facing drawn directly from the firing vehicle (not the facing that the Markerlight hit).
Seekers also have unlimited range.
Thank you. That is exactly as I thought it was. I had just been questioned so often lately that I had begun to doubt myself. Doubts officially purged.