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Thousand sons do have to roll psychic tests, the only ones who don't are special characters. Thousand sons suffer from low model count. Their troops cost a lot of points and they require a sorcerer who is expensive as well. I will admit that the chaos codex is very strong, but thousand sons are one of the weaker things they currently have access to.
I don't usually have issues with them. Pop rhinos with scatter lasers/shuricannons and put some dooms and bladestorms into their overpriced troops. Always take runes of warding. If he thinks he doesn't have to take psychic tests, look in his codex and look at the page on psychic powers. Every single one of them says it requires a psychic test, which would put him at risk of taking perils.
The ap3 bolters shouldn't be too much of an issue. Thousand sons players are limited in how many they can take due to the price of their models. If you do it right, you should be able to take out many of their threats before taking return fire. You shouldn't be worried about piercing their armor either, due to their 4+ invuls. Just drown them in shots.
There are other things that chaos fields that are really nasty, like obliterators and defilers. I usually use my fire dragons on the oblits, it double toughs them and pierces their armor. They are one of the most dangerous things a chaos player can bring to the table, sacrificing your dragons to take them down is worth it. Defilers are like crabs. You need to hit their weak spot for massive damage. And by their weak spot, I mean their back armor with S6 shooting.
Are there any specific units you have issues dealing with?
Last edited by MidMan; January 8th, 2010 at 22:21.
Just drown them in Shuriken fire like we do to any army with a 4+ or better invuln save that we can't waste our Fire Dragons/Bright Lances on. We're also one of their worst nightmares because Runes of Warding shuts down their Aspiring Sorcerors pretty bad. If they try to cast and suffer perils, then fail the invuln test, the Aspiring Sorceror dies and they start moving at 1D6 inches per turn, which is terrible.
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I'm having the main issue just taking down the sorcerer, since it counts as a sergeant. I suppose i could always take it out with the sniper rule... The person who plays them is the luckiest dice roller ever.... i think he has holy die. hmmm where else...? He has a defiler and an obliterator squad covering it, that's the main reason i don't want to attack it, and he plays close to the minimum number of models per squad so that if the sorcerer is killed, all 19 models aren't useless. (Yes, i know a smart chaos player... SCARY!!) Both of us are youngbloods right now, so i dunno if it's just a thing of "I don't know the rules yet, so I'll try and bend them as much as possible." or just cheese....
Dont bend the rules.
His thousand sun sorcerer must roll to cast his power. And suffers from perils of warp like any other psyker.
What sniper rule? ? only vindicares and sergeant telion can snipe certain models. Mind war can as well.
....wait thousand suns move 1D6 if their sorcerer is killed?
Eldar -APOC- 6500 Points
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Neither Defilers or Obliterators are threats you can just ignore really, both can put out a lot of firepower. Like MidMan suggested, fire dragons or bright lances are a good way to take out Obliterators. And really any anti-tank firepower you have should be sufficient fort he defiler, but it should probably be a priority.He has a defiler and an obliterator squad covering it, that's the main reason i don't want to attack it, and he plays close to the minimum number of models per squad so that if the sorcerer is killed, all 19 models aren't useless. (Yes, i know a smart chaos player... SCARY!!)Well, it sounds like your friend has definitely been telling you wrong about his rules. Whether he's just ignorant of them himself or he's trying to pull a fast one, either way it would be good idea for you to read his codex and check out the entry for 1K Sons. If he tries to tell you something you know or suspect is wrong, have him show you the rule in the book.Both of us are youngbloods right now, so i dunno if it's just a thing of "I don't know the rules yet, so I'll try and bend them as much as possible." or just cheese....
Last edited by Archon Charybdis; January 9th, 2010 at 00:14.
Just to clarify, even Ahriman (Tzeentch Special Char) must take a psychic test. Oddly enough, the only model in the entire chaos codex that does not have to take one (and therefore is immune to Perils of the War) is Typhus- Special Char of Nurgle
Best way for Eldar to contend with Thousand Sons is to avoid catering to your opponent's strong suit. Don't make an elite army (TS marines excel at killing 3+ armor models); don't take an excessive number of power weapons (TS marines have a 4++). As they are weak in close combat, it's very easy to overwhelm them with sheer numbers and spam them to death with basic close combat. That's why TS armies have such a arduous time with Orcs
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