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With the release of the new Tyr Codex the work-plan for my genestealer cult based army went completely down the drain!
According to the previous codex I was supposed to field
- Broodlord using the old patriarch mini
- Zoanthropes using the magus minis
- Gants using modified cadian guardsmen
- Carnifex using the inquisitor archoflagellant model
- Lictors using the Broodlord minis
I just put my hands on the new dex and as much as I love how they did it, I am still working my head around what could the patriarch (undoubtedly the head of the army) represent!
Any advice? I was musing on the idea of having him as a Tervigon, spawning more Hybrid guardsmen (termagants), but is it a viable choice?
It seems as one of those pieces that you either field in couples or you don't field at all...
Anxiously waiting for your feed-back! =)
- Just love that maki! -
Maybe use the patriach as a prime?
'Thou shalt not refer to the Adeptus Soritas as "Bolter Bitches" nor shalt thou go anywhere near our sisters during the time of the "Red Rage," lest thou wishes to be the first human to enter orbit without the aid of a shuttle.'
I'm not a Tyranid player, but after picking up the Codex I have begun to devise a campaign to play (via proxy) against my friend's Space Marines (Dread Wolves, 4th Company War Host, the "Fire Wolves", who are Tyranid hunters.), as otherwise their (amazing) fluff receives no proper glory or spotlight with our current gaming group. Plus power-creep vs. power-creep is just too much fun.
I intend for the campaign to start off with the revelation that the distress call for aide against rebellion, which the Fire Wolves have responded to, is in fact a Gene Stealer Cult. Here's what I've come up with to represent it (granted, I have limited knowledge of the composition of such)
Tyranid Prime (Rending Claws, Scything Talons, Adrenal Glands) = Patriarch
The Parasite of Mortex = ??? (I thought it might fit, but I've no idea what the Rippers could be?)
Gene Stealers = Gene Stealers (lol)
Termagaunts = Implanted PDF / Guardsmen
Hormagaunts = Hybrids
Mysetic Spores = Tunnel Networks (but I have a difficult time justifying this)
Zoanthropes = Implanted Psychers
Hive Guard / Biovores = Implanted Heavy Weapons PDF / Guardsmen
I really have no idea what else can be done, or if I have come up with the right ideas.. But I hope it helps, and hope to hear some other ideas to help breathe life into this campaign ^_^
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Da Moo Kowz is da drinkinest Orks of dem all!
well if you want to be evil get your hand some some small baby models and modle them to look a bit like genesteals extra arms and stuff nothing sends a shiver down the spine of a marine like having to drop kick a group of baby's
srry i love zomby movie's
After a long thought here is what is going to happen:
Tyranid Prime = Patriarch
Warriors (retinue to patriarch) = broodlords
Stealers = stealers with space hulk stealers as lords
Termies = hybrid guardsmen
Tervigon = converted stealer with HUGE abdomen, to look like it spawns the hybrids (alien 2 style)
Zoanthropes = hybrid magus
Venomthrope = different conversion of hybrid maguses (still unsure if I should field them or not)
Hive Guard = hybrid ogryns or guardsmen heavy weapon platform
I wanted to use mcetic spores, but I don't know how I could model them to keep them in theme with the whole stealer cult thingy... O_o
- Just love that maki! -
It's awesome to see other genestealer cult enthusiasts still exist. I have a cult that's waiting in the wings until my witch hunter armies reach the point where I am content to let them rest. I bought Spacehulk specifically for the model that GW insists on calling a broodlood, despite the fact that we all know it's a patriarch. I'm also fortunate enough to have a fair number of the oop cult models- particularly patriarchs (both the running one and the one on the throne), Magi and familiars (the baby stealers). I have a bunch of the old plastic hybrids, but only a few of the metal ones.
This is a really interesting way to field an army that just refuses to die no matter how hard GW tries to kill it. I will be watching its development with great interest.
And BossGorestompa, I'll be following your campaign too.
I have also been thinking about this.
Large round with 3-4 initiate rabble (removeable as wound markers?) = Ripper swarms
Brood brothers with shotguns and bolt pistols = Termagants with fleshborers
Brood brothers with autoguns and mixed rifles = Termagants with spike rifles
Hybrids with mixed weapons = Termagants with Toxin Sacs and fleshborers or spike rifles
Hybrids with heavy stubbers and heavy bolters with suspensors = Termagants with Toxin Sacs and Devourers
Hybrids with stealer legs (I have a bunch) or on power boards or small motorcycles = Hormagaunts
Hybrid buggies with guns = shooty Tyranid Warriors or Raveners (T4, W3, 5+ is about right for a buggy) but you want to use hybrids rather than broodies for the crew to justify their reasonably good cc value.
Trucks with heavier turret weapons = Hive guard?
Hybrids with heavy mortar teams = Biovores
Really you have to start with the models you have, and figure out what the best rules are that will fit them, and it should still end up being obvious to your opponent. I, too, haven't figured out a good plan for mycetic spores.