Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So, I've been thinking about the Ymgarl stealers a bit, and I can't really find any good uses for them. At almost double the cost of a regular genestealer, and with no option for the broodlord or any other upgrades for that matter, I don't really think they're a very good choice.
Not even their bonus stats are kept for the whole turn, so the extra touhgness they can get won't matter in the enemy shooting phase. Even their placement is very risky. The only thing they've got going for them is a better save and, hopefully, the element of surprise. So, how have you been using your Ymgarls? Do you have any advice on how to field them?
Last edited by Necrontyr; January 19th, 2010 at 21:39.
"I have seen you humans, trying to forge an Empire in the name of a corpse"
i can only speculate, by itself their rules don't look like much. but i'm thinking of dropping a bunch of spore mines in all of my games and if you think of the ymgarl stealers as a unit that effectively operates as area denial alongside spore mines i'm guessing an opponent is going to be hesitant in their deployment and movement. personally i think that's their largest boon, so may give it a try some time. otherwise, there's way too much good stuff contesting the elites spot with venomthropes, hive guards and zoanthropes
i have a bunch of old space hulk stealers that i started painting, but gave up on. i might bother to go through and give them all feeder tendrils though, just to have a decent sized unit of these guys.
What I have donei n the few games i've played with the new codex is guess where their man range is gonna sit, dormant them there, go +1 attack and all done. I usually use this against really shotty armies like eldar with thier 3T. Or do it by some Imperial guard tanks and do the +1S. OS far they have earned their points back slmost everytime.
They're not really that risky considering they only get destroyed if they can't fit on the piece of terrain.
Can't really see them being worth it. They cost 9 points more than a regular stealer which means that 3 of these will give you 5 regular ones... And more importantly, they soak up an Elite slot which has a lot better uses in there... And they don't score like normal stealers... I'd go with the normal ones over these...
'Thou shalt not refer to the Adeptus Soritas as "Bolter Bitches" nor shalt thou go anywhere near our sisters during the time of the "Red Rage," lest thou wishes to be the first human to enter orbit without the aid of a shuttle.'