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OK, i've got a pretty noobish question, but i think it's worth asking: can farseers and warlocks cast the psychic powers while they are in melee? obviously, they can't use the 3 shooting powers: mind war, destructo and Eldritch storm; however, the others i find are of great interest. So, can for example, a warlcok cast embolden while his group is in melee?
Thanks for the answers!
Not sure I can answer your question, but I don't think you have to cast the Warlock powers. I think they're permanent.
5000p. High Elves
a warlocks powers, except destructor are always on, and do not require psychic tests to activate, a farseer's powers excepting mind war and eldritch storm are used at the start of the turn and last till the beginning of the next eldar turn, while the two mentioned are used during the shooting phase
Awesome, i wasn't sure if the warlock powers are always on. But now let me give you a farseer example:
My shimmershield/powerweapon Dire Avengers have come into melee with the tau HQ. now, i have a farseer with them, and he cast fortune. However, the fight is prolonged into the next turn. Am i allowed to make another check for perils and use fortune again, as it is not a shooting power?
I meant in my next turn, and thank you all for the info! This seems like some really, REALLY powerful stuff here... And this gives said Dire Avengers incredible survivability, making the tied-up unit very vulnerable to a cc-specialist attack... the options!
Yes you can cast non shooting powers while in CC, and I beleive the math puts a 5+ save reroll at 55%
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points
In fact, if what you're going for is a 'tarpit' unit (that is to say, a unit that can absorb a lot of hits/wounds without being wiped out), a Seer Council with Fortune is one of the best in the game. I love to see them shrug off Railgun and Lascannon fire as easily as Lasguns.
I've been thinking about it, to be honest, but for that, i'd need to throw 2 units out of my 2000 points list (the way id' play it would be farseer + 6 warlocks). They might be just as effective, though... just need to get some jetbikes then XD
also, will try out the farseer/DA combo today. I've been using fortune on banshees usually, and it made them even awesomer, since they wiped the target right in the first assault and got shot in the opponent's turn. Now, a DA/farseer combo... i'm gonna try and use that agains the Tau HQ, commander with bodyguard and shield drones, worth bout 350 points. i'm pretty sure they can tie it up till the end of the game.