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idont know but imperial guard list with around 4-6 tanks how to over come this problem please help send some anti-tank list i think that will help to kick me A**hole to friend off my
This should be perfect for nids, just load up on thropes and hive guard. If he runs Chimeras/valks, use 6 hive guard and 3 thropes, if he runs russes or hellhounds, use 6 thropes and 3 hive guard.
If thats not availble, flyrants, trygons and the occasional lictor make good hunters, and if he runs valyries/vendettas, use AG hormaguants to glance his vehicles to death.
Just be aware of Ap3, it will puch a large whole in a lot of your big bugs.
Your friendly neighbourhood gargantuan creature
thx he runs valkyrias and russes but i shall test yor tip here but then it come to a smalller problem i suck to make eny good list and right now i feel for a To-cheesy-list can you help me writh a list to spank my friends ass ^^
I play IG alot, they're my first 40k army. Warriors with rending, stealers, any TMC - especially if it can fly over my wall of wounds I use to protect my tanks - and the biggest nid guns are all annoying, and very effective tank hunters.
Though, in my experience, bug shooting is horrific against my IG infantry, it's almost useless against the armour 14 of a Russ - your new lancey power really gets on my nerves, but again - a wall of infantry can lasgun it away before it can blast my tank to ruin. More or less, you'll need to wade in through whatever they're spewing out - and charge the crap out of it. A few heavy VC's have a chance at causing damage, but nothing more than a Crew Stunned result at best. But, as long as it isn't shooting it's isn't shooting your warriors with that nasty battle-cannon, or worse.
Summary; Take a zoanthrope, Lance its pants off. Failing that, a heavy VC shooting it might stop it shooting back, and just charge it with, well, anything better than a gaunt. Lictors work quite well for this, so long as they don't get shot up first.
Quantity has a Quality all of its own - Josesph Stallin
okey hormaguants lictors zoanthropes and all-off MC hmm darn why a thats so hard to bullout a good list from this codex -.-
TYRANNOFEX! S10 48" Range! 2 SHOTS! I know hes expensive so only run him in large lists but hes so amazing getting tank kills on turn one! Just make your opponent afraid of him and he will focus fire on him, like literally put him in the middle of the table! He does have T6 W6 and with regeneration (i know more points) he may be on the board longer so your "closer" units like zoans and hive guard can flank with cover and take everything else out. This tactic worked for me against SW and my opponent was left crying when I killed his land raider on turn one and the rest by turn 3.
Dude here is what you do: Run three Zoanthrope, three Hive Guard, one Tyrannofex with a rupture cannon, and a Hive Tyrant armed with a heavy venom cannon and Tyrant Guard. You will have four different units to take down tanks. If you don't have any Hive guard, then make the Zoanthrope three broods of one. This will give you better flexibility, and more targets for your opponent to shoot at.
Actually I've had great luck with Ymgarl Stealers. Just five is fairly cheap and then just throw them at the juiciest tank target. Choose to up their strength. I destroyed two russes in a squad in one turn. Point wise it was almost a three to one trade off (they were very fervently wiped off the table in the next turn). Give your tyrants the Hive Comm abililty and your almost garuanteed to do this on the second turn.
And dont forget, its not acurate enough for its cost, its only BS3, so its quite likley your expensive T-fex is going to miss at a critical moment.
Im with Varlen on this one, really shooting MCs are not the awnsers against guard, you need to hit them where it hurts, up close. If you try to get involved in a firing match, your just going to get out manourverd and outshot.
Your friendly neighbourhood gargantuan creature
Ah the all-tank guard. Annoying as hell! Here's what I do in a 2000 point list:
Melee flyrant w/ ability to give +1 on reserves.
Walking Melee tyrant with guard w/ ability to give +1 on reserves.
2 dakka fexes in pods.
1 trygon prime.
2-3 zoanthropes in pods.
2-3 hive guard.
maybe 1 lictor for another +1 to reserves.
Fill out the rest with troops of gaunts and warriors.
Deploy most everything you have in reserve. Hide the hive guard inside a building within 24 inches of the guard. Fly your tyrant up as must as possibe while keeping it in cover. On turn two start dropping your army into their tank line. Make sure to drop in close enough so your pods can use their guns. Open fire with the dakka fexes and trygon on any troops or light tanks. (Nothing higher than AV12, AV10 if you can work the angles.) You're looking at 24 S6 twin-linked dev shots plus trygon's 12 S5 shots. That should clear some guard so you can get working on the tanks the next turn.
After that start using the trygon hole to bring up some troops as needed. Dedicate the trygon, carnifex and hive tyrant to tank duty. Any tank will crumple fast to a charging fex. If you've played it well you should be on cleanup duty by turn 4. If not well...
You can try different loadouts on your fexes for different results. However I've found that it's much more important to take out troops with their las cannons first to keep them from doing too much damage to your fexes/trygon/tyrants. So I've been taking dakka/prime so I can lay down 36 high strength shots vs. their troops and remove as many as possible before I start my assault. Another thing to think about is what hive tyrant powers to take. IMHO one of the best is the power that reduces an enemy unit to WS/BS1 for a full turn. I'll drop that on infantry units I'm not wiping out that turn so it will be pretty ineffective when it does get to shoot.