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Being new to Necrons and noting that the evil metal monsters seem to be pretty much a shooting army I was wondering about Flayed Ones. I really like the look of well painted Flayed Ones but I was wondering if they are any good in 5ed and what is the best way to use them?
I've used Flayed Ones in a few games since 5ed came out. Granted they haven't worked out in my favor terribly, but that was more due to the absurd scenarios I was facing.
Flayed Ones are close combat scalpel units. Most effective at sneaking in and chopping up snipers, heavy weapon teams, and artillery. They are decidedly tough, as are all Necrons, and their high initiative (for us) makes them useful in combat. However the lack of power-weapon type attacks leaves them wanting against hard targets. I've tried out something new recently, field two minimum squads right next to one another. It isn't great for killpoints, but when one squad gets shot to death, the other absorbs the fallen soldiers and usually is able to charge the next turn. Infiltrate/deepstrike/outflank/teleport them to get the best effect. Since they need to get close and personal to do anything, marching them isn't all that effective, and they are at best passable at counter-charging.
Against dedicated close combat units, Flayed Ones really have a tough time when the power weapons start showing up. Even with a Lord w/ res orb in there they don't fare that well.
Flayed ones are, IMO, just as good as most CC units but suffer due to the lack amour ignoring abilities.
Infiltrate works very well. I don't like deepstriking them as it is unreliable and running is unreliable too. I tend to outflank them when there are heavy weapon specialists clinging to the sides of the boards, makes all the difference in a game (if you are using them).
Necrons W68-D13-L10 (3rd edition codex)
Necrons W3-D1-L1 (latest codex)
Skaven still being assembled
I've considered them in a small squad purely for outflanking purposes, providing some mean contests and scaring your enemy away from the board edge.
i only use them to take out large regular troop squads.
Space marines 6 dread army Wins: 4 ties:2 Loses:7 Modified Standard nilla marines Wins:37 Ties:8 Loses 42 Daemonhunters Wins:3 Ties:0 Loses:1 Full assualt concept army wins: 6 Ties: none Loses: 2
I have 10 and no I dont use them. There are better units to spend your points on. They are not a bad unit, its just that they don't really have that "zing" that makes them a great unit. If they were a troop choice then I'd be taking 10.
NECRON Army List Builder a Free excel capable list generator for 5th and 6th ed. 11/2011
Necrons - 6000 points, Tau - 6000, Daemons - 5250, Eldar - 4500, Blood Angels - 5000
Some pics form my hobby. http://s145.photobucket.com/albums/r...arodragon/40k/
They're basically overglorified Assault marines, but no 12" movement jetpack, and no power weapons. If you pitted them against an assault marine squad, likely the marines with get the assault because of the distance, and they'll also likely win CC since they'll be negating at least SOME armor saved via power weapon or fist. On the flip side yes, they do have WBB but that then means you should keep a res orb in that squad to help ensure they get it. If swept it doesn't matter anyway
Just not that great...they need rending, be made a troop, or a power weapon like sergeant (nufluffly, but something!)
My flayed ones sit on the sidelines watching the real 2k army going to work.
"There is only do, or do not. There is no try." - Yoda
I usually use a small unit as a retinue for my Necron Lord w/ Warscythe. This tends to be because he doesn't mind getting into combat for some slicing action (Terminators are a personal favourite), but Necron Warriors have a severe problem with it. I also give my Lord the Gaze of Flame, for some synergy with the Flayed Ones' special rules.