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Working on my genestealer cult army I was musing on putting a Tyranid Prime (Patriarch model) as an HQ with a Troop retinue of warriors (space hulk stealers, which should be the right size). Due to how the models are made they would be armed for CC without any ranged weapons... and suddenly the question arose: how do I get them in assault range?
Would a mycetic spore be efficient (meaning they would have to soak a full turn of fire before landing in assault) or would it be wiser to have them march up the table with a termagant screen?
And furthermore: how big a unit do you think the warriors should be?
- Just love that maki! -
How to get the warriors into battle imo really depends on what the rest of your army looks like. If you're going with a lot of genestealers that come from outflanking, I'd probably say a mycetic spore is a good way to bring the warriors to the table, as the enemy will already have (hopefully) have more units that just entered play from reserves. If you're not going to outflank with your genestealers, a mycetic spore is still viable, as the enemy will have plenty to shoot at anyway, but putting them on the board will give your opponent even more targets, which may help you in the long run.
I'm also guessing that you're going to go with a tyrant with hive commander, specially if you're going to outflank with your stealers. And you probably want to put some more threats on the table other than the tyrant. So putting the warriors on the table and walking them with the tyrant might be a good idea. Though if you're not going to play with the tyrant that's not an issue.
About the squad size, it's bascally the same problem here. If you're not putting a lot of threats on the table to begin with, you probably want to have the warrior unit rather big, so it will survive 1-2 turns of heavy shooting. However, if you're putting a lot of threats on the table, you could probably make the squad a bit smaller. I usually run about 5-6 warriors with my Prime, but i put almost all of my units on the table to begin with, so they usually get into combat rather unharmed.
If you could tell us a bit more about how the rest of your army will look, it might be easier to help you out. Hope my experience is to any help!
"I have seen you humans, trying to forge an Empire in the name of a corpse"
Here is what the army should look like:
HQ - Tyranid prime and warrior retinue (Patriarch model and space hulk stealers). Many people say that they are too weak to go head first into battle and that they should camp on objectives and counter-charge when needed... for fluff's sake I'd rather have a more central role for the patriarch. I could also use him as a tyrant with guards (just need to put him on a taller and larger base).
TROOPS - stealer, stealers and more stealers! Plus a dab of termagants (they wil actually be hybrid cadian guardsmen) and as in the previous version they were supposed to be WoN I was musing on the possibility of adding a tervigon (although I don't have the faintest idea of how to model it to keep it in theme!)
ELITES - thropes with spore for heavy AT (hybrid maguses/hybrid imperial psykers) and hive guard (hybrid ogryns)
FATTACK - none really, although I was thinking of possible deployment of spore mine clusters to hinder my opponents deployment tactic. What do you think?
HEAVY SUPORT - I could model the inquisitor archoflagellant as a HtH carnie, but I don't know how much he would fit in the army strategy (in the previous version he was a S10 HtH beast with the job to charge any AV14 vehicles on the table). I could also model some cadian heavy support platforms to represent biovores, but with all the outflanking and assaulting stealers I'd risk getting my own units more than his!
The main problem with this army is finding a proper representation of each unit so that it fits the cult theme... if anyone has any suggestions I'd be more than happy to take them into consideration!
- Just love that maki! -