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Scything Talons + Bonesword and Lash Whip
Scything Talons + Scything Talons
I'm a quite experienced Tyranid player, but with the new codex, all my believes were trashed away.
I'm pretty sure that I want to include an Hive Tyrant, just for the usefulness of the Hive Commander option, but this model has become SOOOOO much expensive.
To try to level down her cost (MC in my armylist are all females ) I'm trying to equip her with the cheaper stuff. The first weapon is Scything Talons and second one is...??
Let's see pros and cons:
Scything Talon + Bonesword and Lash Whip :
pros: Enemy in base contact have I=1. Possibility of ID.
cons: Tyrant has I=5 and will hit first most of the enemy models and together the few remaining ones. ID probability is lame.
2 x Scything Talons :
pros: Reroll to hit everything. Reroll to hit those squishy vehicles!!!
cons: with AC=8 she will hit almost everybody with 3+ (not really needing those second pair of ST).
Summing up it seems that ST+BW/LW are better for character killing and ST+ST are better for vehicle hunting...
What do you guys think??
Last edited by shavenrat; January 31st, 2010 at 19:24.
Lash and Bone is totally useless. Really, totally useless. As you say its faster than a lot of things anyway, and whip wont do a lot in terms of slowing things down, and the bonesword is quite simply, terrible on a tyrant. He ignores saves already, and the ID will almost never come into play. In reality, if your up agianst something worth ID'ing its either Immune to ID anyway or has a sky high leadership and so the odds to fail are tiny. The only exceptions i can think of are Nobs/nob bikers, ork warbosses and weirdly Tyranid MCs, but theres better things to deal with them.
To make the ID vaible, your looking at leadership lowering, which is hard to get thogether at the right time, and just makes it more and more expensive to pull off.
Your far better off with tallons and just ensuring every attack hits home than trying to get lucky on the bonesword. Never ever take it on tyrants.
Last edited by Heirodule; January 31st, 2010 at 16:34.
Your friendly neighbourhood gargantuan creature
Normally I'd go for 2x talons or 2x TL-devourers, but bone+lash does have its uses, especially against the faster armies like eldar, dark eldar and even slaanesh chaos. Best of all, it works great against those furious charging beasts like beserkers, khornate daemons, ragnar bloodclaws and death company, not to mention daemonettes, howling banshees and wyches. It's plenty useful in the right situations, but generally talons have slightly more utility IMO as most of the competitive players play mech.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
BS+LW are also useful when in a multiple combat. Sure, the Hive Tyrant might usually always strike first, but will your Guard, Termies, Gargoyles, Mawlocks, Tervigons or CFexes? (Notice, there is a distinction between striking first and simultaneously)
Still, circumstantially beneficial at best.
I'd say neither.. dual TL Devourers are your best friend.
Looks like people still love the Dual Twin Linked Devourers...
I tryed to modify the poll to add also this option, but I can't manage to modify it
Don't you think that a Dakka Tyrant is overcosted, considering also that he can't have enhanced senses, and if he use one of his psychic powers he can fire with only one of his TL devourers??
Fair enough on the whip, but you cant defend that bonesword, ask any eldar player about the diresword, theyll tell you the same thing.
And personally, im not convinced by the new dakka tyrant, id rather get off a paryoxism or a leech essence, but is still worth it if you can spare the points, and dont miss the powers, then go for it.
Your friendly neighbourhood gargantuan creature
Off course he's overcosted, the same goes for the carnifex, a small price increase would have balanced them a bit but with their urrent costing their both not feasible in games of 1500 or less, paying almost the price of a landraider just for a winged tyrant it just asking too much.
I thought that everybody would love the bonesword and lashwhip, scything talons do cough up rerolls but they are rather bland. Also those rerolls can be obtained by getting old adversary, the benefits of the bonesword and lashwhip can then be used too. I like the bonesword and lashwhip option. It is like in the prievious codex primarily for the lashwhip really. However combine a bonesword with an implant attack and it can cause instant death in two different ways.
Boneswords can also dish out instant death to two or more different models in one turn, chew up Ogryns for example. One test only for each model though. I think the lashwhip is good if high initiative characters show up. Without it Daemonettes and other similar types will kill any Hive Tyrant easily. It is also good at reducing initiative for other models too. The bonesword and lashwhip also look cool, most of the swarm doesn't have anything like that.
Unfortunately, there are very few units that a Bonesword can threaten with multiple ID's. Ogryn's for example, are all kitted the same. Unless your Hive Tyrant inflicts four or more wounds, all of the wounds are going on one model. And for that matter, the model would be dead anyways, and the fourth wound would cause a single ID test to be made.
The only ability I am aware of that deals with Initiative (aside from striking order) is Acid Blood. But with that, the enemy unit must take an initiative test for each wound caused, not the enemy model which inflicted it. I'm unsure how that'd work, exactly, but I suspect it'd be similar to allocating wounds -- in which case those models in base contact would matter for nothing unless the wounds were allocate to them. I could be wrong, though. I cannot see in my rulebook how this would work, exactly..
Implant attack + Bone Swords could be quite fun, though, if you face many multi-wound opponents. Particularly other Nids.
I also thought about something else.
Now that you can't equip your Hive Tyrant with Frag Grandaes or similar, when she assaults a unit in cover she strikes with Initiave 1. With the Lash Whip she'll be able to strike together with 5/10 enemy models (depending on the base size).
Usefull only when you think she'll be wiped out by the enemy attack otherwise(who has few wounds left???)...