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I'm going to play a 1600 pointgame against a space marine army, with everything in droppods.
It has lots of twin-linked Multi-melta's, twin-linked Flamers and Thunderhammers etc.
everything 3+ save and 8 terminators with 2+ save and 3+ invul save.
I think he will start with everything in reserve so he is going to have al lot of melta/flamer shots.
I'm wondering what to play.
You could start with everything in mycetic spores and make the game really weird.
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I like that idea.
I think I would try to go monstrous creature heavy because the flamers will be ineffective against them and the multi-meltas wont get to fire before being engaged by heavy hitters. For troops I would probably try to fit in 2 tervigons, 4 gaunt semi-large gaunt squads.
Hive tyrant, 4 scyths, leech essence, paroxism--170
Elites--Take your pick, against marines I think the doom may be a good pick.
2 * Tervigon, adrenal glands, toxin sacs -180
4* 15 termagants - 75
Trygon, 200 ( trygon prime if you have the points, and a second would be nice)
So you have 630 points left to get another trygon and then load up your elites with what you would like.
Ideally I think you want mission kill points, but two objectives wouldn't be too bad either, having several objectives in the middle of the map would be tough... Strategy for with either of the first two is take a corner (preferably the corner with your objective and keep most of your forces there. Only start with your Tyrant and Terivgons on the table. When They deep strike no little gribblies nullifies his flamers, and his multi meltas can't shoot yet. Hopefully his Terminators come in early, then you start pumping gaunts in to Shoot then assault them...it takes about five shooting and assaulting gaunts to kill a 2+/3+ terminator, but five gaunts costs way less (make sure to use your furious charge, toxin sacs bonus from the tervigon). If you have multiple objectives burrow your trygon near it so you can walk up your last set of termagants on it. But try to set up your match-ups--Tervigons V. Droppods, Tyrant & Trygon V. Tac Marines, Gaunts V. Terminators with the aid of a nearby tervigon. I think that is your best bet until the game actually begins.
I would run a lot of Genestealers and Hormagaunts with toxin sacs. Also, I would not run mycetic spores, rather I would play with everything on the board. Keep your units closer together so that once something drops, you can charge and kill it.
ummm sorry to point this out gunslinger doing that will most likely result in the nids getting massacred by space marines with flamers. true grouping together will allow something to be in assault range but the marines will be able to pick and choose his targets for maximum damage.
putting everything in mycetic spores and make sure he goes first makes sure that way you are the one who gets to choose targets instead of him using a flyrant with hive commander lets you bring reserves more effectively and lictors can act as homing beacons(not really reliable but it is a thought)
in a game against imp gaurd he had everthing except for a Valkyrie on the field and i used a whole mycetic spore list long story short the game was over after turn 3 when halve of my army showed up at his weakest points and picked apart his army. total slaughter and that was an 1850 point list.
i don't think gunslinger necessarily has the wrong idea - sure, it may look like you're exposing yourself to be toasted, but if you try and bring in your own army from reserves, you'll be coming down staggered throughout the game after turn 1, whereas the marine player is looking at half his force guaranteed to drop and andd start picking off units that get delivered to him piecemeal.
its two sides of the coin really; both ideas aren't ideal. but at least if you're there you can close with the marines straight away, as opposed to dropping down and waiting a turn before being able to assault
so if you're running stealers and hormies, i'd go for as few units as possible but make them HUGE - and then slap them with FNP from tervigons. this'll give you the protection you'd want from TL flamers, and after that the marine squad will be screwed
your example of your army facing the imp guard list is a nice example of what to do with a nid drop army, but realise that your opponent fielded a VERY different army to what the OP is going to face. pretty much the polar opposite
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Heres my list
2 Tyrant Guard
Everything starts on the board
Swarmlord, stay aroud his troops he hopes to get to charge some terminators or some SM's podding in (using paroxsym and leech essence to get his wounds back)
Termaguants will use mass fire stay spread out to avoid as much flamer power as possible and stay close to their tervigon so that they will get the bonus of his upgrades on the charge.
Tervigons will not spawn till the turn after the space marines turn up and then hopefully can come in and cause same damage.
The Mawlocs will burrow the turn before the SM are first rolling to arrive and then come up underneath them and F*%# them up.
You hope to Give SM first turn so you get to go for objectives at the end and you get more turns at hitting them. but its not end of the world if you go first just move to the centre of the objectives for objective missions or the board for killzone (i.e. you want the shortest possible path to kill them
PS happy to take C&C on the list
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