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Would pariahs be any good in my army, or should I go immortal on this one
The use of pariahs is, ironically a way to become a pariah yourself among Necron players. I've used them a couple times, and honestly I can't say I was unimpressed, but I wasn't necessarily blown away either.
It greatly depends on what you want to be adding to your army. If you want a tough shooting support unit, Immortals will always be a better choice. If you are looking for a hard-hitting shock troop unit that can bring a bit of shooting and some nifty special abilities around, I'd give them a try. Pariahs, consequently, mesh well with flayed ones, and a lord w/ gaze of flame, or nightmare shroud, is not a bad thing to have around them either. This is called a "fear" list.
I'll have to take a look at your list before I could say if Pariahs would or would not be a good call, generally speaking, though, it is FAR easier to use immortals, just keep that in mind.
Problem pariahs have is other than tank hunting (that S5 and 2D6 is fairly good at slicing most tanks up) pariahs counter only 1 unit in the game and no player worth their salt will let said unit get into contact with pariahs.
It just so happens that the unit turns out to be normal terminators and thunderhammer/stormshield termies who are more then likely inside a land raider making the pariahs useless really until the terminators decide to strike.
Pariahs have their uses, but you have to build a list around them - you can't just botl them on and expect them to work coherently.
well I was thinking that I could use veil of darkness with the immortals but then I was thinking what if I added a warsythe to my lord and put in some flayed ones instead of immortals?
Ravendove's idea is hilarious, no matter who you're facing.
However in the choice of immortals and pariahs, I'd choose immortals and get a few scarabs. I used pariahs before and trust me, they aren't that good. No WBB is a bit of a downer as well since you'll be losing 36 points a wound.
Don't underestimate scarabs. They are lethal and great fun to use at the same time.
Pariahs have their uses but you have to know what to do with them. They compete in Elite slot with Immortals and Flayd Ones but are of very different purpose. A small Pariah unit (4 or 5) costs the same as 5 to 6 Immortals or 8 to 10 Flayed Ones.
- Immortals pack more firepower and survivability, but can't do much in CC
- Flayed Ones rock in CC against lightly armored, low Ld troops but can't shoot and have trouble with Power Armor/Terminator saves
- Pariahs suck in CC against hordes, but can shoot, can open up tanks or terminator armor and can make Orks fail morale
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1