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Like many of you, I'm not a fan of it. I run my gaunts in normal 15-30 man units as distractions, don't need to spawn them (not to mention I only have 30 termigaunts). But I had to play against it and well, just too many bodies for me to chew through. I actually conceded when my hivetyrant was the only thing left (pissed him off actually as he had engaged it with 30 gaunts). Naturally mech is one of the best ways to beat it, but nids don't really have that, any suggestions? How would you beat it etc.?
Note: to be honest I'm likely going to whip out guard or orks to bring it down, although a combind30 wounds on T 6 MC's is tough to bring down.
I had not really thought about beating it before with Nids, Our best bet is probably to try to shoot down the gaunts with a warrior unit with deathspitters lead by a prime, and assault the tervigon with Carnifexes...It seems like the role they play in our list will be the anti-monstrous creature creature because it ignores saves and has a high enough strength to wound reliably. I would be nice to kill the Tervigon early, but we don't really have anything except warp blast to deal with high toughness low armor save enemies and Zoans die to masses small arms fire. The dual bone swords may also work well but wounding and then homing for a 11 on three dice doesn't seem like good odds.
For some reason a flying, bonesword tyrant is just screaming "use me" for this situation.
Drop in behind, lash all the gaunts, bonesword the tervi, bam, dead. Yay for no eternal warrior on nids anymore! Yay for nids having forceweapons!
Well, I'm sure the Doom of Malan'Tai would be helpful. He eats through everything as if it were butter. And he LIKES butter.
Necron Army Building Maxima: Beware of Phase Out
While it's a bit points heavy, the swarmlord would be a great way to chew through enemy Tervigons. If he wounds, they die. Period. Depending on how they are arranged, a few Tyrant Guard could even pull another one into the fight, or even just a nearby squad of gaunts, to help keep him out of trouble during their shooting phase.
I do agree that a Doom would cause havoc among enemy gaunt squads though. Hell he would cause havoc among most of our army as he ignores armor saves so well/much.
Also spore mines/biovores would be a great way to deal with the gaunts he spits out. So would any of our blast weapons, which we still have a good number of. Just have to remember, that so many of our weaknesses, are our strengths. A swarm army sucks it to blasts, and Ld checks, both of which we can have in a pretty good abundance.
Regardless of what you do you are going to want to take out the tervigons first. The termigants will lose additional upgrades and abilities but more importantly will take 3d6 str 3? wounds for each squad near the tervigon. I don't know about you but to me that makes the tervigon an important target to take out.
I agree that the Doom of Malan'tai would also be very effective against masses of termigants in the event that the tervigons spawn so many before you can kill the tervigons.
Genestealers with Toxin Sacs. 8 of them will kill a tervigon and then turn around and eat all of the gaunts next combat phase. They get a lot of attacks and with Toxin sacs most of those will wound. Stick a Hive Tyrant with the Old Adversary rule somewhere nearby and you have a lot better chance of killing everything those Genestealers come in contact with. A broodlord would be ok but isn't needed. Genestealers are just character and MC killers now that they can get poison. Plus against little bugs and humans they get a reroll to wound and more attacks.
I dream of a day when a chicken can cross the road without anyone questioning its intentions.
Dahh...I just replied and then lost the post because I hit reply to thread instead of post reply...ARGH.
Anyways, 8 stealers in not enough, you will need closer to twelve , probably 15 if you want to do it reliably. With eight you score about 8 wounds with one or two rends, and then next turn you had better kill it at initiative 6 (which means you likely will have 38 attacks to do 6 wounds on a 3+ unit) because he probably just spawned and sent in some gaunts that will eat you up if you let them strike.
First it wont let me post and then it forces a double...No Karmatically all seems equal and yet it is still monumentally frustrating for all involved.
Last edited by Alzer; February 10th, 2010 at 00:00. Reason: Double Post
I played against a squad of termigants with my tervigon once. The termigants were under the influence of a nearby tervigon. Within two turns the termigants killed my tervigon. Termigants pack a mean punch when running with a nearby tervigon.