Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So having taken looks through of our fancy new codex, I had a thought. Tyranids actually have some decent objective camping units these days.
I had a couple ideas for what to use. Obviously a minimum squad of termigaunts can objective-sit but they aren't really going to last if someone swings by with a flamer. Also their weapon range is a tad short for their purpose. Once out of synapse they are really just going to book it if they get shot.
So since termagaunts really need a bit of support, and perhaps a range boost, if they are going to be sitting on an objective, I had a thought. What would folks say to aan upgrade to those new spike-rifles we got? Just a bare points increase for an extra 6" of range that could allow them to shoot first. Granted the strength is lower which is a pain. Then came the idea of synapse coverage. It seems that several units could be good at this but most need to be a seperate squad. What if you were to throw a Tyranid Prime in their with a deathspitter. Instant tough core, synapse and some actual hitting power in shooting.
Alternatively, A small warriors squad with ranged weapons strikes me as being the best choice. Deathspitters and a venom cannon, just sit them in there and let them take whatever comes their way. Synapse is provided, they can sustain against most attack and their firepower is much greater. Probably not worth it taking the prime/gaunts now that I think about it. But I'm just throwing ideas out there.
I also think the tervigon makes a great objective camper. MCs are always dicey to deal with. You either have to really really focus fire on them or dedicate one of your Really Strong Assault Units to take it out. Against the former threat, that means the rest of your army isn't getting shot. More biomass for the great devourer! And against the latter, that's serious resources devoted to the task. And it won't necessarily be an easy go nonetheless because the tervi makes its own screening units to help prevent exactly that kind of shenanigan.
All in all, the both options force the opponent to devote significant resources to dealing with a cheap unit that isn't necessarily a direct threat. All in the name of trying to win an objectives mission.
And in annihilation ... it's not like those units I just mentioned are bad choices! It's all good.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
I like the warriors as a sit back unit hiding in some terrain. THey are hard to kill. Durable, provide synapse coveraeg to other big artillery beasties such as biovores and tyrannofexes which usually get left behind in the assault and therefore are vulnerable to IB.
Another though I had in my drop list was basic termagaunts in a mysetic spore. it gives them cover and instantly land on those objectives that are far away and its not too expensive. Also the spore itself will contest unless destroyed and it can't run away.
Finally a Mawloc can run around do its damage and then 4th turn burrow 5th turn pop up on an objective your opponent thought was safe and contest and probably kill a good deal of the squad.
If you like the post click the *STAR* <===
I just slap a Tervigon and one of my 4, 30 termagaunt/hormagaunt units on an objective. Then just keep spitting out more units to recoup any losses.
My Arena Champions: Kharn'eth The Bloodcleaver and Gorzag Iron Jaw
I would have a tervigon there. I tried having a large squad of gaunts lead by a TPrime against Tau and the last turn he tank-shocked me out of the way to contest his way to victory. If I had had a MC there, I would have had a chance (by that point all my anti-tank was out of range or dead...maybe I there is a reason to take a TFex...)
Burrowing Rippers will be handy too, even a small brood. They can't hold objectives but I think they can get in the way. Often I think a last minute surprise is helpful at disrupting an enemy taking an objective.
Fairly expensive though, at 12pts a base. Also, you can't really guarantee when they'll pop up. If you're running a Trygon though, could be viable to use the hole it makes to pop up and contest an objective late-game. Against Guard or Tau they'd also last awhile, what with 3 wounds each 'n all.
+++XENOS SPOTTED+++ thrilling battles within the Vitorina subsector: http://xenosspotted.blogspot.com/