Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
G'day everyone, hope you're well.
I just wanted to get the opinions of more experienced players as to what I should arm my current build project (an ork big trakk) with in order to do marines some damage. I play infrequently and when I do it is almost exclusively against a mate who has some insane number of marines - 12k I think - so I'm not entirely certain what upgrades or weapon will be most effective.
Looking at the experimental rules on the forgeworld site it seems like a kill kannon would be good, as I retain a (small) transport capacity, though the range seems limited. A supa kannon seems like it has the range, strength and AP I would need, though I would no llonger be able to transport troops AND it is starting to get expensive points wise. the problem I find with playing against an opponent with an army that size is that if I add too many points to the game it just increases the number of interesting and killy units he can bring, as well as increasing the flexibility of his force.
I guess another option is to not take a big gun at all, though if I were going to do that it seems like I have built a trukk which takes up a heavy support slot and brings very little to the game except for terrain re-rolls!
Any suggestions? Sorry if this is a noob problem, I find it hard to envisage what each option will mean in game terms.