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Hey there everyone, I'm not a regular in the Ork section as I spend most of my time with the pointy-ears of the Eldar forum. I was thinking of starting Orks because they are just so damn different from Eldar, so damn good for conversions, and I like the AoBR Deffkopta models A LOT! I have 12 of the suckers coming in the mail right now and I think the final count will be the maximum 15 which is allowed by the force allocation chart.
My question to the green-skin community is whether 15 Deffkoptas is a viable option in games 1500pts and above. I have no illusions that this will be even close to competitive. Thats what my Mechdar are for I just don't want to lose every time. Should I run most of them at their basic cost with just a TL Big Shoota and one squad with rockits?? Also, am I going to have enough points left for boyz? Wagons? Nobz?
What I was thinking was a mostly footslogging army with 2x20 Shoota Boyz with nobz, a squad of Nobz in a wagon with a Warboss, and a squad of Hard Boys in a wagon with a mech. Then 15 Deffkoptas. This is the look for 2000pts. The Koptas will be 525-675 and either 45 S5 TL shots or 15 S8 TL shots.
I'm afraid deffkoptas don't get much love at these forums, but I like them. I just think the best way to field them is in units of 5 with either rokkits or big shootas, and no other upgrades. I also always outflank with them. I find they work best in footslogging lists, to make up for the lack of speed in the rest of the army.
That said, 15 is a lot for the 1500 point level, especially if any of them have rokkits. If you want to give them all big shootas, than 15 is fine, but you'll need other units that can take care of vehicles, like big gunz kannons, lootas, and/or rokkit buggies.
I'd plan to just use 10, and then use 15 in larger games.
As always, use what you like, so if you like deffkoptas, then I'd definitely use them. Just don't forget to include enough troops in the army as well.
"Any job worth doing, is worth doing with a powerklaw."
If possible I'd try to keep those squads of boyz up to 30 max. Being at the max capacity while footslogging is important to make sure they don't run before they get there. Also I'd say that it depends on what you equip your boys with in terms of their heavy weapons. If you equip your boys with big shootas I think that would allow you to be more heavy with rokkits in the coptas. Depends on how you think they will survive. The boys with rokkits will survive longer because of the huge number of boys. On the other hand the coptas will do significantly more damage more consistantly (TL after all).
I love deffcoptas! I hope you have good luck with them! ^_^
The quick replies look promising. Thanks for the tips. I don't know if I have the necesary mental strength to paint 2 units of 30 Shotta Boyz but then again I have been thinking about trying out dipping. The tutorial on these forums makes it sound like a really good way to paint hordes. As for the list and army I'm going to start with the Koptaz in terms of collecting and if my love for them doesn't diminish after painting a few then the army is a sure thing. The time frame may be a bit long because of University and co-op alternating without breaks but I'll see. When the first Deffkoptas arrive I'm going to start a Project thread. I already have fluff worked out and posted ("Wrecksnicks Trashaz" if anyone is interested in teh fluff section)
Any additional info I should no heading in?
The nobz squad is expensive, with 10 koptaz You going to have to choose: boyz or nobz. I would use Meganobz in trukk, 5 is killy enough, orky enough and costs far less than a full squad of nobz.
I love koptaz, I have 10, they convinced me to play orks (so I am not a skarboy), but I love them too. Da green iz da choppiest kolor!
Powerclaw, in regards to painting that many models, I wouldn't worry. I've just painted 30 boyz today in fact. After awhile you will find a rhythm of your own and it will become quite quick, efficient and painless.
I personally do large numbers at once, undercoating each colour (black, brown, red, green) then going back over each with consecutive layers of shades and highlights. By the time I have done the undercoats my brain and eye have become coordinated and I've found a rhythm and the shades and highlights become quite easy.
Doing big blocks of troops is great too because you get such a great feeling once they are all done, and you don't become disheartened by finishing a block of ten or twenty and then realising you have to start all over again.
Having said that, I know others who only do five at a time, to keep from getting tired and sore. It's just a matter of finding a way that works for you, but don't feel daunted! It's more than doable.
Orks are built with three types of units:
1) Cheap Fillers: This includes the basic ork boy, who I think is the best unit we have. If you've got six squads of boys in trukks with a BP and KP, your force is arleady scary.
2) Mid-cheap guys, built to do something special: This is relative. IE: For me, killa kans go on this list because for what they do they are pretty cheap. But a deffkopta would not. These are the things that are generally not too powerful, but if the enemy doesn't deal with them they will be in a world of hurt. And if they do, it doesn't break the game for you because you've still got enough other things to go around.
Killa kans, Komandos, Stormboyz, Warbuggy, cannon-looted wagon, (Maybe) transport battlewagon, (Maybe) Lootas
3) Expensive, specialized: These are the guys that are good at one task, and if they die you will lost a large number of points. They are often just as easy to kill as things in the 2 slot, but they pack more of a punch. I personally try to run as few of these types as possible, because the more you maximize your point use, the better you do. An example of this is that two 12 man squads of boyz in trukks will outpreform your one squad of nobs in a trukk due to the amount of wounds they have and how many more shots they will fire (I always run shoota boyz) And the reason I personally put Deffkoptas in this lot, is because they are often ran as a squad of 3-5, and are subject to running as well as they have to pay more (in total for them + weapons) for a TL rokkit than a warbuggy.
Nobs, Bikes, Deffkoptas, deffdread, flashgitz, gunboat battlewagon, meganobs, (Maybe) lootas, (maybe) transport battlewagon
Now, with this set up as my goal for any ork army, I try to maximize what I spend on 1, take some things from 2, and take very few from 3. What I see many players doing is take much of 3, because it means they need less models as well as they have something that's very 'killy' in one unit, but fail to realize that two units of a 1 can outperform a 3 due to the amount of numbers they pack in for the same points cost.
Take only a few deffkoptas if you really must take them. They look awesome but they end up being outclassed by many other things IMO.