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I have been thinking about how viable a Genestealer list would be. There are some good combinations that you can do such as outflank all your Genestealers and field a Swarmlord plus a Hive Tyrant with Hive Commander. That will give you 2+ on second turn reserves rolls, and the Swarmlord allows you to reroll your outflank dice so most everyonw will come on at the same table edge.
The Mycetic spores allow you to deepstrike synapse, such as Tyranid warriors and Zoanthrope, this will help you if you are running Raveners or Hormagaunts in a Mycetic Spore.
Has anyone had any luck in getting this to work?
Maybe alien cunning and hive commander stack but it will all be FAQed by GW soon enough. Everyone is saying that because in the last codex reserve additions didn't stack people are debating whether or not hive commander does. Whether that is a viable option or not we have to wait to find out. But the genestealers can outflank anyway but the swarmlord allowing re rolls to both sides is awesome. I have yet to use a full deepstriking nid list yet because of no mycetic spore model but they seem like they can be run to sucess. I've used 20 genestealers once and they simply tore apart everything they got into CC with but the 5+ saves on them was their demise to the shooting of imperial guard.
WH 40k Armies (W/L/D):
Tyranid: 2250 Points of Awesome (5/4/1)
Necrons: 1000 Points (4/0/1)
RAW the bonuses do stack. Regardless though, that's a seperate thread.
Biggest issues with an all stealer list is speed and armor. Gotta get them into melee do do anything. Plus if you're facing AV12-14, you're going to be hard pressed to do anything. Witht hat said though, I think an all stealer list is more effective than it was with our last codex. On the downside, it's a one-trick pony.
I'm not sure how "stealer shock" can work against any mechanized opponent. If you're facing an enemy foot army ... well, you don't even need genestealers to "shock" 'em.
Mech armies can usually put up cheap roadblocks loaded with flamers. That's death to genestealers in a hurry. You can't stop them from tank shocking you, blocking you, and flaming you.
Genestealers are a fine unit -- and I'll be using them -- but I never thought much of "stealer shock" back in 4th edition (never lost to it with either my DH or my Tau), and I don't think it's any better now, either.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
I think "stealer shock" comes from the shock your opponent has when they realize you are flooding him with stealers.
I did it once with the previous codex. Just wanted to see what happened. Fortunatly we were doing a city-fight and my friend came to the table with deamon-hunters and a severe lack of mobility/armor. The stealers ripped him a new one and he was indeed in shock.
Unfortunatly I don't see enough armies on the table that lack mobility and armor.
I've had good results keeping stealer squads small supported by lots of spore pods.
Spores are a pretty good distraction, give them better cover, not to mention whatever nasties you're unloading at point blank range.
I found 1 tyrant with the reserve bonus was sufficient, apart from him the entire list was outflank / deep strike. It was a total target saturation scenario.
The turn where my stuff drops in tends suffer acceptable losses due to pods granting decent cover. At that point closing the gap to melee is quick and painful.
Give your tyrant wings and it can deep strike too!