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right as said i need help how to play dark eldar
i have an archon with a retuine of warriors with splinter cannons
lord has mask of the dammed
ten squad of whyches with wych succubus and also blater and shreder.
squads of warriors
consists of a sybarite,2 splinter cannons,
travel in a raider
squad of warriors
consists of a sybarite,2 splinter cannons
travel in raider
with dark lances,night shield,sythes,screaming jets
and a talos
i no small army but just started with it and wanted to no how i could use it
Hi there. Are you asking about strategies for using Dark Eldar, or how to actually go about starting a game with them?
Do you have the codex for this army and the 40K rulebook? Those are really the first steps if you aren't sure how to use the models.
If you are asking for strategies instead, then I'll gladly offer up some advice.
ive got all the books and codex i just need some help on how to use dark eldar and tactics as most armys i play i can use are easy but i could do with some tactics.
Your wyches and your HQ need the Raiders more than the warrior squads as they will want to get into close combat asap. After the Raider has dropped them off you could always go back and pick up the warrior squads.
Dark Eldar warriors aren't particularily survivable so you need to look after them (That's not to say they aren't good though!) Keep them in cover until you need them to be sitting on objectives.
Take off the sythes and screaming jets from your Ravager. Dark Lances have long range and you won't want to be getting close to your enemy unneccessarily.
Your Talos will just want to just get as quickly over the table as possible before slicing open tanks or infantry in close combat. He might make it, he might not but he will definitely draw a lot of firepower away from the rest of your army.
Hope that helps a little. Dark Eldar are a tricky army to use but stick with it because when you get good with them they are incredibly fun to use. I'm currently doing articles to help folks like yourself who need advice with Dark Eldar. Check it out here.
Come and join my Kabal here at my Dark Eldar Blog!
thanks dude these is really goanna help me thanks
Cuchulian's got some good pointers there.
One thing to keep in mind: Raider Squads don't have the 2nd weapon option that Warrior (ground) squads do. So a Raider Squad can have 1 splinter cannon and 1 blaster/shredder. The Sybarites are not a bad choice, but often the best thing to do is just keep the Warriors out of close combat using the Raider's speed. The Horrorfex & Terrorfex can also help with that.
The Retinue is going to be good for assaulting enemy troops. Get stuck in with multiple units if possible, but stay away from really powerful targets like large Ork Mobs and Khorne Berzerkers until they've been shot down to a defeatable number. Adding even just one or two Incubi to this unit will really help power it up, but you will lose fleet doing so. Raiders typically allow you to assault anything 21" inches away (12" move + 2" disembark + 1" base + 6" charge). With fleet, you can reach anywhere from 22"-to-27" away. That can really catch opponents by surprise, especially since you can skim over obstacles. So let them think they are safe at that distance and then hit a target they thought was protected.
The Wyches are the yin to the Retinue's yang. They are designed (with Wych Weapons and Dodge) to get stuck in combat with something nasty that has power weapons and a two CCWs, and just refuse to die. They still can't stop a full mob of Ork Boyz, but anything from Terminators to Bloodletters or any monstrous creature will not like them one bit. The unit is not overly offensive though, so either let the assault drag on or support them when ready with another assault unit.
The Ravager is just fine with 3 DLs. I'd take either the night shields, or the scythes and jets, but not both. Since you've got a 36" range, the night shields are more conducive to the unit's role. Your goal with him should be to knock out anything that has long ranged anti-vehicle weapons first, then anything that is fast. If you can do that, your army will have a much easier time staying out of trouble, and your Ravager will stay around longer.
Always remember that, even though the Talos is very tough, there are plenty of S7+ weapons out there, and most are AP3 or better. So keep him in cover wherever possible, even though he is a monstrous creature. So you need to make sure he is at least 50% obscured, which isn't too hard because most of the mass of the model is low to the ground. It is often not a good idea to shoot his gun if you are within assault range. It doesn't do much damage usually, but if it does, it's very likely you will no longer be in range to charge. He's decent in close combat against vehicles, but very slow to reach anything. The Webway Portal is expensive and almost as slow as just marching him across the board, so that won't fix the problem. It's still a good unit to have around though, since it can provide support in close combat.