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I'm experienced to 40k, but new to Eldar and having trouble with whirlwinds. They are Eldar killers!
I currently have a small army. I generally run two Farseers, Fire Dragons, Howling Banshees, a couple of DA groups, pathfinders, and Dark Reapers. It is only about 1250 points and all on foot. I have the following unassembled models: three wave serpents, two more squads of DA, a squad of gardians, a group of seven scorpions, five hawks, and three walkers.
In all my games so far, whirlwinds are my greatest challenge. They kick my butt due to my lack of mobility. I know I need to build the serpents and turn the fire dragons loose. But, is that the best method to deal with this bane? Should I put a BL on the serpent and go that route? I plan on getting some prisms, is that the best way to go?
You see, it has been a long time since I've played a S3/T3 army and it has its own built in challenges.
Thanks for any help...
My recommendation, mount everything in a Wave serpent. Whirlwinds cannot harm any Eldar tank. From there, Dragons or EML should do the trick against them.
If you call it a Missile launcher, then it'll never hit anything.
100% of people who aren't Karmoon know Saraneth is invincible.
The mech route is the easiest and most likely to work. The other ideas I would have is go wraith, as the whirlwinds just don't hurt them that much and you would get saves, down side to this is the fact that wraith is not very competetive. Other route to take is build around a reserve outflank/deepstrike list. show up round two with most of your stuff with alot of it hopefully being able to see and shoot the whirlwinds.
As most of the Eldar has a 4+ Save stick to cover - they can't deny you both saves at once.
I'll throw into this whole "mech is the best solution to all life's problems" but just this once. Your war walkers could also provide some support, Whirlwinds have terrible armor, so a volley from four scatter lasers should vape them pretty soundly Sending fire dragons against a vehicle with a max AV of 11 is wasteful, as is burning bright lance shots against them. Outflank a pair of scatter-laser warwalkers and pour death into their side/rear armor, your fortune should increase drastically, and this tactic should kill anything short of a Leman Russ with ease.
Thanks for all the comments.
Two things, first I've intentionally slowed the building of my serpents to force me to learn how the army works before going mech. I think the walkers will have to be assembled next to give me some range weapons to help the reepers and pathfinders. So far I've learned to love fortune, doom, and guide.
The second thing can be expressed in the immortal word of that great philosopher Homer Simpson, "DOH!" I've not used or faced a whirlwind much in all my hears of playing this game. I relyed on my opponent and he told me that the whirlwind was S5, AP4, no cover saves allowed. Well, shame on me as I now know that it can either deny me cover saves OR armour saves, but not both.
Eventually, I will try the mech aspect of Eldar, but for now, I'm loving the challenge of building my army around farseers and aspect warriors.
Thanks everyone for your help...
What's the side armour on a wave serpent? I usually hit them with demolisher cannons so it's a moot point for me
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points
Now that you know you always have that 4+ save I think you'll be ok. Your best bet, as with any ordinance, is to sit tight and send something to slag it. Flanking is a beauty and a small squad of Warp Spiders deep-striking will also help immensly. This unit can come in behind it and destroy it or if its dead already you can strike somewhere else. S6 is just so versitile.
I understand your aversion to Wave Serpents. I myself shameless mechanise my eldar and even take out all my tanks and line them up to spook people before a game. 6 Skimmers at 1500 pts is surprisingly scary for people who aren't used to it. If you own any Serpents (you should since one comes in the Battleforce) then mount your Fire Dragons (if thats what you meant by Fire Hawks). They are absolute garbage on foot with their 8" range. In a serpent they are a serious threat to any unit.