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I would like to know people's opinion on having TL'ed plasma rifles and a shield generator on a crisis suit?
At the present time, I'm looking to mix up the weapon armaments for my crisis suits. I'm just getting tired of all the fire knives.
Thanks in advance.
Twin-linking seems best reserved for fusion blasters or missile pods -- for when you really really need to pop that tank. For fusion, you TL 'cause if you don't, your suits are toast. (Probably already toast, actually, as whatever jumps out of the wreckage is gonna be awful mad and directly in your face!)
And we all know the benefits of TL MPs.
TL plasma is mighty expensive. More efficient to just use markerlights for when you absolutely need plasma to hit. Cheaper in points, too. You're already paying for pathfinders as it is.
Shield drones are both cheaper and more useful than shield generators. Most wounds that are AP3 or better come in low-volume -- if not single -- shots (e.g., krak missiles). With the drone, you can allocate the hit to the drone and even if you fail the invul save, you still have the suit around. Fail your invul save with the shield generator ... and you've got no suit left.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
you could try a CIB?
there's a lil' thread around here with a huge debate on it i think it's MEQ killer lists or something?
maybe try a torch squad?
and DEFINITELY take a shield drone rather than a shield generator.
yes, a shield looks cool, but a drone is better
Of course the main benefit of twin-linked plasma and shield generator is that you get to use the best Tau battle-suit figure ever, the fabulous Shas'O R'myr - who you could take as a standard Shas'El HQ choice. OK, so there are more efficient/effective choices you could take for those 100 points, but this is only a game! Maybe team him up with that horde of Vespids that have been gathering dust
Last edited by firedancer; March 8th, 2010 at 14:23.
Thanks for the help
Any other opinions?
At the moment, I know I'll be fielding fire knives and death rains. Twin-linked FBs have crossed my mind, though, and I believe I could make good use of torch teams.
I always used twin PR suits with TA back in 4th. i didn't use pathfinders either.
I played against ALOT of MEQ and I used to struggle taking them down.
now with the amount of cover saves knocking around the place I'm not sure they are worth it!
That's the thing really, you'll have to use 3 whole ML hits to negate even a standard Cover Save! For what? 1.5 dead marines on average at lang range and 3 marines for rapid fire (BS3 remember). IMO using three ML hits just to negate cover is a bad way to spend them, spread those ML tokens onto units that can pump out the right amount of fire into the unit until it's dead, I usually use my ML tokens to increase the BS of my XV8's to 4-5 or decease the targetted unit's cover save to 5+. Any lower is a waste of ML hits that could've had better use elsewhere, like making your 'suits better at hitting things.
Just a small increase in accuracy for your units, or a small decrease in your enemy's cover save is all that you need to better spread around those few ML hits that you get
that means he's hitting with 88% accuracy, which is BETTER than BS5 (83%).
do you really think he needs to use ML hits to up his BS? i sure don't, which is why i suggested to him to strip cover completely.
in general, what your saying is true, but in this instance (the instance i was talking about, which you 'corrected' me on) you aren't using you ML right if your upping the BS of suits who are shooting TLed weapons at BS4
I don't think that they are good idea, because you aren't always going to be in rapid-fire range, and then it basically becomes a waste of points. You also lose the versatility that other builds provide. Mech and horde armies would render this build a waste of points.