Welcome to Librarium Online!
I recently decided to begin playing Nidz as my second army, variation is a good thing. Anyway, I picked up a bunch of beasties from a guy who no longer plays actively, but a lot of them have fixed weapons/bioupgrades etc. The real bugger is that he used a plastic epoxy type glue, so changing them is going to be a real pain. I haven't had any chance to play yet, so I don't know what is good and what is bad etc. But I would appreciate some info on what I have and how it can be used effectively, or what I have that has utterly useless gear. Anyway, here is what I purchased (quite far from the nidzzilla type list I originally wanted, but hey).
Also, I have a few Termagaunts( 8 ) that aren't assembled, so any tips on how I should assemble them gear-wise is appreciated. I'm also pondering converting some Genestealers into Ymgarl Genestealers, mostly for variation.
Worth noting is that I usually play gamed at 400(Patrol Clash), 1000 or 1500 points. And my regular opponents are Orks(horde), IG (horde with a pair of russes), Dark Angels (mech), Blood Angels, Space Wolves and vanilla Space Marines.
If nothing else is specified they have the basic wargear the different units begin with.
3 Warriors w/ R. Claws & S. Talons
2 Warriros w/ Venom Cannon
2 Warriros w/ Deathspitter
1 Broodlord w/ S. Talons
8 Genestealers w/ S. Talons
12 Termagaunts w/ Spinefists
12 Ripper Swarms
1 Spore Mine
I think you should get one more Zoanthrope to finish that brood, Zonathropes are very good.
Ymgarl Genestealers aren't that good. They cannot infiltrate or outflank so they just have to run up the table and they will probably be shot down. The dormant rule will just have your opponent send his models to hang about in the larger pieces of area terrain so when they appear they are within one inch of an enemy model and automatically die. The pieces of terrain that he can't reach that they may appear in have the result they just take their time to show up for the game and are far away from any juicy targets.
With the Termagants if you don't know what to give them you can make them standard with fleshborers because they will be cheap. You could try a brood with devourers to add some variety too.
Hey, thanks, never though about Ymgarl Genestealers being blocked from using their special deployment like that.. sure makes them less attractive. I might make a few anyway, but more because I want to try my hand at sculpting than that they are good, also if I can make my opponent either spread out in area terrain or avoid it for the cost of 5 Yms it might just be worth it even if they don't kill anything. (I like playing mind tricks)
Zoans are really nice yes, one of my favourite models and I really love their Warp Lance attack. But I rarely face heavy armour, and I think their usefulness is limited where I play, still, I want more of them.
Yeah, Fleshborers for the cheap seems like the best choice, although I don't know if it's better to leave my spinefist ones at 12 and go all Fleshborers or to maybe get both groups up to 16? I've given some thought to getting 10-20 with devourers though, should be a lot of fun in Mycetic Spores against all the horde armies I face.
How about my Warriors/Tyrant/Carnifex?
My gut says that the Tyrant is at his best with the Bonesword, Lash Whip, Stranglehorn Cannon and Old Adversary (negating the need for Scything Talons).
The same goes for the Warriors, the Barbed Strangler seems far superior to the Venom Cannon. The Devourer seems ok for Warriors though, as far as shooting goes anyway. For melee I have really no idea what is effective and what isn't, Boneswords seem nice due to them ignoring armour saves, but after that I'm stumped, should I go with dual swords, the sword/whip combo or rending claws? Should I replace the Devourer with Scything Talons? The choices, they are endless, and I have really no idea what combos work well and what ones don't.
For the carnifex I don't know, I just get the feeling that they won't do well in CC, since everyone I play against spam Powerfists/claws in all units. So there I was thinking about the dual twin-linked Devourers or possibly the Stranglehorn Cannon and something else. Although I like the look of the plain one with the dual Scythed Talons, but it doesn't seem like a very effective use of the points, I'd rather spend a little more to make him good, than cheap out and have him mediocre for the cringingly high base cost. =/
Anyway, + Rep to you sir.
You've got a bit of variety in opponents there...
I do like the Tyrant the way you've suggested, but only if you're bringing a lot of guys up the table with him to benefit from the Lash Whip effect and Old Adversary.
If you're walking him up, you'll also want a few Guards or he's going to melt under enemy fire.
You could put Wings on him to speed up the process, but then you should pick a few other troops who could keep up with him, like Gargoyles/Shrikes.
Warriors depends on what they'll be doing. If they're moving up with the Tyrant just drop the Talons for whatever other CC morphs you want. Rending Claws probably being the simplest choice.
If you're sitting them in objectives then up their Shooting (Deathspitters and whatnot) and maybe give them Rending Claws to give assaulters pause.
Carnifex...I'd probably go dual TL Devs. MCs can shoot twice and the Carni's low Initiate has always had me sketchy about putting him face to face with any non-vehicle. It wont make him that much worse off in CC either.
Though to be honest, I'd probably swap him out for a Mawloc/Trygon and add some Biovores.
You should find the odd barrage of Spore Mines to be invaluable against your horde buddies.
Hive Guard are a decent replacement option for Zoanthropes if you're not facing too many Tanks, or more lightly armoured vehicles. They have a better range and get two shots each. You can sit them in cover with the Biovores, cover them with a small Warrior squad and fire away.