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I'm thinking of tailoring a 1500-2000pt Ork list to consist of the following:
2 Warbosses w/ PKs and cybork bodies (maybe attack squigs too)
Thraka and a Warboss w/ PK and cybork body
2 groups of 30 Gretchin
As many Nob squads as I can afford... all with Cybork bodies and PKs except for one kombi skorcha and a Painboy w/ orderly
Would it work? Has anybody tried this? Also would you think it'd be better for friendly or tourney games? I'm already working on a Grot Standard Bearer (the standard has a power klaw on it)... I'd like to know if it's as fun as it sounds like it will be.
well your looking at 515 pts for your nob squads that 9 PKs 1 kombie skorca painboy grot orderly and all cyborked
good things that is 36 pk attacks if nothing dies
Bad you lact at inisutive attacks to lighten up the enemy you lack would alocation you lack a ride be it a truck bikes or BW
I wont say nobz suck on foot cause well you can make anything work if you try real hard but i will say that for this many points you could have 2 units of 30 boyz with 3 big shootas and a nob with pk and BP and a unit of 10 grots. Nobz are not vary survivable on foot as they atract evrey template and shot that the opposition can throw at them and even on direct hit with a str 8+ template and you can wave bye bye to you nobz all in all tho it is an iteresting idea if your going to do it dont have so many PKs it will save you points to get other stuff and only use it for fun.
Good luck to you
I'll say it. Nobs on foot suck.
What it looks like you're trying to do it Nob Bikers minus the Bikers. Nob Bikers aren't that good, running them on foot is worse. You have nothing to stop or even slow down armor, so they can have free reign of the board, avoid you all game and grind your Nobs into dust. Going on foot means you're giving your opponent the initiative, letting him take control while you can only react. That's bad.
Grots filling up your Troops while you spend on the good stuff (Lootas, Buggies, Big Gunz, Nobs and wagons) is fine, but just running a bunch of Nobs on foot isn't.
Makes sense. I wasn't taking the nobz' vulnerability into consideration. Maybe I'll just do one PK group per army.
Nobs can be nasty, but once the S8 starts flying or they go on foot, they're toast. I use Nobs all the time, mostly because they're the only passable HtH unit in the book that doesn't require your opponent to be an idiot (foot anything), is horribly gimped in some way as to render them worthless (Meganobs, Burnas, Trukk boyz) or is ludicrously expensive and forces the entire army to be built around them (Nob Bikers, Ghaz + anything), but the real important bit about them is balancing cost, survivability and choppiness. You don't need 10 PKs, you need maybe 2 or 3. You don't need 'eavy armor, FNP covers you against weak attacks and whatever ignores FNP ignores armor often enough so you go for cyborks. You don't need a wagon loaded to the gills (you do need a wagon though, Trukks fail), just a big shoota and ram/deff rolla. Maintain balance and you'll be set.
If you like Nobs a lot, fielding them as your primary attack force and saving points by throwing in Grots to score and fill out your Troops slots is a solid plan. Pricey as Nobs can be, Grots are so dirt cheap you can field both and have plenty leftover for the necessary support (Lootas, Buggies, Big Gunz).
I agree with ==Me== on all counts. Nobz need transports or bikes, and more than 3 powerklaws in each unit is overkill.
This is how I usually set up nobz (with or without bikes):
6-7 with 2-3 powerklaws, painboy, cybork bodies, waaaaaugh banner, bosspole, 2-3 combi-skorchas (on nobz with powerklaws)
That's an affordable and extremely killy unit.
On a side note, I usually don't put the warboss with the nobz. The nobz are good enough without him. You're better off putting the warboss with either a trukk full of slugga boyz, or a unit of warbikes, to add a lot of punch (and a combi-skorcha) to those units.
"Any job worth doing, is worth doing with a powerklaw."
The only reason I include the Warboss (or a Big Mek) in with Nobs is for the extra Ld. Bosspole or no, one bad combat (especially against nasty stuff like Termies) and they go running for the hills. Normally, the boss goes with Sluggas in another Battlewagon, but I'm trying something different out and including him means you won't have to bring so many PKs per Nob mob.
Nothing in this army sucks on foot. Meganobz and Trukk boyz are not gimped. 'Eavy armor helps tremendously - it's an extra save before you even get to FNP for Mork's sake! (Or Gork's) And why the hate on Nob bikers?
That said, I put my nobz with the warboss and run them all in a trukk...to get them stuck in faster!
This is how I run my nobz mob...
9 nobz + painboy (with orderly). Nobz have one Big choppa, 3 power klaws, all with sluggas and five choppas (soak offs). They have 'Eavy armor, Bosspole and Waaagh! banner. The choppa boyz are the same, but the others are different from each other.
This unit is a game winner.
Last edited by Cossack; March 16th, 2010 at 00:05.
Units on foot never reach combat unless it's on your opponent's terms (you lose) or he's an idiot/noob (you win). Meganobs have no invulnerable save and no bosspole unless you pay for a character to babysit them. Anything that's good in combat has power weapons and/or S8, so they die. They excel at killing units that suck in HtH, not really something worth spending 40 points a model for.othing in this army sucks on foot. Meganobz and Trukk boyz are not gimped. 'Eavy armor helps tremendously - it's an extra save before you even get to FNP for Mork's sake! (Or Gork's) And why the hate on Nob bikers?
Trukk boyz are too small in size to do any significant damage. If an assault unit gets held up fighting off Tactical Marines, you've got problems. It doesn't help that the Trukk is made of tissue paper.
'Eavy Armor is ultimately superfluous because Nobs don't fear attacks that allow armor saves (and FNP, generally). 2 wounds, wound allocation shenanigans and FNP make it unnecessary. What Nobs need (Meganobs too) is an invulnerable save to protect them from stuff that negates FNP. Against stuff that allows saves, the difference between 5++/FNP (.67) and 4+/FNP (.75) is negligible. Nobs are always going to be expensive, don't waste points.
Nob Bikers suck because they cost so much that you can't fit in a good sized unit without compromising your entire army to support them. They're too easy to get killed (killing 10 Nobs isn't hard, especially if that's all the army is comprised of, hello S8 pies), susceptible to even borderline competitive things (Lash, PBS), and just can't deal with mech (get tank shocked into a cluster, template into oblivion, bubblewrap or move 12" to avoid getting blown up, rinse repeat). It's a very one dimensional build that had a very brief shelf life before people figured it out.Fixed for you. AV10 open-topped transports do not protect your super deathstar very well.That said, I put my nobz with the warboss and run them all in a trukk...to get them walking faster!Really? You're either some kind of tactical genius (HURR!), lucky sumbitch, or play some really awful players. That unit costs 465 at a minimum. The point of wound allocation is to have every model be different so you can spread 10 wounds out before losing a model. You have no invulnerable saves, so anything AP4 or power weapons own you. A stray battle cannon, anything with a powerfist, and even Deff Rollas will brutalize the mob. You're riding in an AV10, open-topped cardboard box on wheels. Even a bolter can shut that thing down. Once that goes, your Nobs are on foot and, for all intents and purposes, dead.9 nobz + painboy (with orderly). Nobz have one Big choppa, 3 power klaws, all with sluggas and five choppas (soak offs). They have 'Eavy armor, Bosspole and Waaagh! banner. The choppa boyz are the same, but the others are different from each other.
This unit is a game winner.
I offer as a retort the following.
My Nobz (and attached Warboss) have never failed to get stuck in. They've only been wiped out a couple of times and that was after a long, hard fought game.
Mathhammer does not work for me...I build cool models and figure out how to use them.