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  1. #1
    Senior Member Necrontyr's Avatar
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    Pyrovores, useful much?

    I really like the pyrovore model, but I can't but help to think that they're not worth much on the table. Imo, we really need to put these guys in a sporepod to be any good, and even when we do that, they chance of them achieving much beyond flaming one unit (maybe to hell) is rather slim.

    So, how can we use these beasts? The best option seems to be to drop them close to some enemy combat specialists, hope to not get shot down, and hopefully get the charge the following turn. If the enemy unit contains some power fists, its even better, since it may trigger their special ability (which i really think should not require a test to happen). So the best case scenario seems to be that they flame something on the way down, sit around for a turn and charge the following, hoping to cause as much damage as possible when they die, cause their single attack in CC won't get them very far.

    I suppose we could also field them without the sporepod, as a supporting unit, but I don't think they will excell at that at all.

    What's your take on the pyrovores, do you think they are worth fielding? Have I missed something obvious about them? Or are they simply a bit overcosted?

    "I have seen you humans, trying to forge an Empire in the name of a corpse"

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  3. #2
    Member Kheldar's Avatar
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    The problem with sporepodding pyrovores is that they would take out a bunch of models than die miserably, concedeing a KP to your opponent on the way!

    For roughly the same price you can get much better units, which will dish out more damage and survive longer.
    - Just love that maki! -

  4. #3
    I am a free man! number6's Avatar
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    Everything I said about biovores applies to the pyrovore, too. Just substitute the word "pyrovore" for "biovore" and you'll have my take on these guys. (The 2nd of only 3 units in the codex that I will never use.)

    The pyrovore has bigger obstacles to overcome than the biovore, even, in terms of viability for two reasons. One, as has already been noted, it is a close range beastie without any real survivability. So it will get approximately one chance to shoot in a game and then it will get mowed down. Secondly, it is an Elite unit, and the 'nid Elite slots are the most hotly contested slots in the army list. There are just so many other useful Elites that I cannot conceive how the pyrovore will ever make the cut.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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  5. #4
    No Life King Alzer's Avatar
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    I myself am actually fielding a pyrovore (will have two when I can pick up another one). The rules do bum me out, however the model is so great that I couldn't pass them up. Spore pods definitely seem like the way to go, but I'll try them on the ground too. Fortunately with the rules about targeting a model's body with TLOS their giant gun doesn't count, and their body is pretty low to the ground, so they can get cover saves behind a hormagaunt wall. The primary application I've though of for them is to drop in and roast camped-out light infantry on objectives, or generally pressuring the enemy and being in the way.

    I will agree that their place in the elites section is a true death knell, the nid Elites are fantastic this edition, compared to the rather unexciting lineup from our last codex, and the pyrovore really just drew the short straw. I think the fact it shares a stat-line with the biovore is it's issue, really from the bulk of the thing I would expect them to be more akin to hiveguard.

  6. #5
    Senior Member Necrontyr's Avatar
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    Great to hear that somebody actually uses them how has the little bugger been doing? I think I'll have to proxy a unit of pyrovores for a couple of games and see how they perform, I'm not expecting them to do much more than flame once and then die, but I want them to be so much better than they seem to be.

    Quote Originally Posted by Alzer View Post
    Fortunately with the rules about targeting a model's body with TLOS their giant gun doesn't count, and their body is pretty low to the ground, so they can get cover saves behind a hormagaunt wall.
    Perhaps I got the rules for cover wrong, but as far as I know, as long as any part of a non-monstrous creature model (apart from weapons and such) is covered by a model from another unit or terrain, they get a cover save, there's no need to obscure a certain percentage of a model to get a cover save. So yeah, with the pyrovore being a non-monstrous creature, we will get cover saves from mostly everything. This can be quite handy, as when they arrive via deepstrike, they will have a sporepod to hide behind to get their save. Though I'm guessing that most of the time, it won't matter all that much
    "I have seen you humans, trying to forge an Empire in the name of a corpse"

  7. #6
    Member Errors's Avatar
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    Depending on the point limit and type of game is whether or not I use them. Unfortunately, they aren't a staple in my "core" army builds, but if I have room I like to include the non-essentials like the Pyrovore. I've had some fun with them in Kill Team games chasing down models with a their template and Planet Strike games for getting pesky units out of bastions.

    I haven't tried drop podding them but really haven't had the need to, they seem to be low priority targets for my opponents (which is a good thing).
    Tyranid and Eldar player....don't ask me how I ended up playing these two armies, just smile, nod, slowly move away and don't make eye contact!


  8. #7
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    Quote Originally Posted by Necrontyr View Post
    Perhaps I got the rules for cover wrong, but as far as I know, as long as any part of a non-monstrous creature model (apart from weapons and such) is covered by a model from another unit or terrain, they get a cover save, there's no need to obscure a certain percentage of a model to get a cover save. So yeah, with the pyrovore being a non-monstrous creature, we will get cover saves from mostly everything. This can be quite handy, as when they arrive via deepstrike, they will have a sporepod to hide behind to get their save. Though I'm guessing that most of the time, it won't matter all that much
    The point isn't if they get a cover save or not.. You are correct in the ANYTHIGN gives it cover.. the discriminator is IF it can be seen. The big ol' gun isn't enough.. you have to be able to SEE part of the model. If you can't because it's obscured you can't target it at all.. It's not about the cover save, it's about TARGETING. Not being shot at is far better than ANY cover save. It's "body" has a pretty small profile for shooting at it.

    This is of course all dependant on your terrain. If you're using decent quality terrain and have the recomended 25% of the table then there will be plenty of times that he won't be able to be shot at at all as long as you keep the LOS and Targeting rules in mind.

    Not that he is a better choice for my Elite slots.. but still worth pondering

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    Senior Member Anabis_Xero's Avatar
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    i have been wanting to try them in a cities of death or a kill team game where thier uniquness and flamer might shine and they may live longer but havent given them a go anywhere yet, maby ill have to use my biovores as proxies and see how they fare
    It is my sacred duty to save your soul from the Dark Gods of Chaos... and I willsave your soul, even if you die in the process.

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    Blood Boy Leech's Avatar
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    I think the Pyrovore is cool looking which is a good reason to take it. I think that it needs help. Use with other bugs to attack. The Pyrovore may get all the attention and be a good distraction or get no attention and be able to cause trouble. I think it is best used where swamping an opponent with lots of bugs is what we want. When that is happening it can get to work or be a useful distraction becvause opponents may feel it is either crap and to be ignored or think it's dangerous after it causes trouble. I can also be left near a brood of Tyranid warriors who are guarding an objective, there is will be handy.

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    I take a unit of 3 in a Spod. They drop and flame, hopefully guided by Lictors, though that's at the mercy of reserves roll. Sometimes a Prime comes with.

    I view them as transport openers (no roll to hit vs. only s5, bonus for ignoring KFF, flat out, smoke), or infantry killers, particularly of infantry who have just been dismounted by a Tyrannofex's cannon.

    Land them next to a pair of Dark Eldar raiders or Chimeras, right up close where they can flame over both. Land them near Lootas, melt em off the board. Near enemy Harlequins, Tau, whatever. Necrons hate them. They land and flame up a squad, then you have to kill them, or they get there with their power weapons and acid blood.

    Worth noting that they have acid blood in addition to their explosive properties. In my last game they killed Lysander with that.

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