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The title says it all. I run into nonstop Long Fang / Lascannon, TL plasma razorback spam and the list is very powerful indeed.
My mechanized eldar get demolished which is no surprise to me. I have 3 out of my 5 tanks disabled in some way by turn 2, and slogging eldar don't make it very far down the field. I've since started running a hybrid list comprised of a firing line, and some deepstrikers to some success but it still feels like an uphill battle.
As for my Nids, oh how I love to have them instead of Eldar when facing SW. Genestealers are absolute murder to their silly little firing lines and im thinking about making a list with 3 squads of them just to pull out anytime I face SW. My MC's all die in the process of crossing the field but my hormagaunts and other lil ones go largely ignored until they reach the tasty treats on the other side. I even have had great success with a small unit of winged warriors one game which completely baffled me as I thought for sure a 3W T4 model would be a magnet for heavy weapons fire.
I can safely say, nids have it alot easier than most of the other races when facing that kind of list.
Last edited by BooGs; March 30th, 2010 at 22:37.
Tyranids -- more than any other 40K army -- only functions as a whole. Isolated units, considered and/or played in isolation outside of the context of an entire army list, are easily destroyed.Originally Posted by BooGs
Loss of Eternal Warrior should be greeted as A Good Thing by all 'nid players. (I know I do!) This means that Warriors have a reduced threat level, and enemies must carefully balanced shooting up the MCs or insta-gibbing the Warriors. In the right combination, either choice should be fraught with perilous consequences for the opponent.
It sounds like you, BooGs, have a good balance that is working. Maybe your big bugs are getting slaughtered, but your "less powerful" Warriors are making it to the enemy lines as a result ... and they are still plenty strong to inflict serious carnage.
And I'm sure the reverse would be true if they decided to kill the Warriors instead of wounding the MCs, too.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
As both a Space Wolf player and a Nid player, I must say that the wolves are one of the few armies that frighten me. Rune Priests with Jaws just wreaks havoc on my carnifexes and tervigons, forcing me to change my entire game plan. Murderous Hurricane do the same but to my swarms. Grey Hunters are damn good. They'll shoot down my genestealers and beat down the rest of my gribblies in cc. Finally, long fangs are just too damn cheap for their own good and just murders my TMC's or warriors if he spams them. The little guys just can't do much against his transports after he wipes out my big bugs. My wolves normally don't have too much problem against nids.
On the other hand, my wolves normally have lots of problems with Eldar. I hate Runes of Warding as they more or less shut down my Rune Priests. I also hate wave serpents and holo-fielded fire prisms. Of all the armies I have faced, normally chaos marines and mechdar gives my wolves the toughest battles. The new nid codex is good and balanced and better suited to handling the new mech armies, but it's not dominating. Wolves are just one of those few armies which give it trouble on a consistent basis.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2