Welcome to Librarium Online!
By Autarch Varrais
Guardians the farmers, artistes and other civilians of the craft worlds, however in fifth edition are they a viable option do the guardians still have some life in them or are they confined to the model shelf waiting for an update, replaced by dire avengers or rangers? Well I for one donít think so, thereís life in the old boys yet. Here are some advice about some things Iíve come across while playing my guardians.
To start with I recommend taking a warlock. Now I know that some of you may think their a waste of points but their ability to enhance a unit of guardians is invaluable add in the fact that they can use their powers automatically without need to roll a physic test and they become worth their wait in gold. (When deciding what equipment to take with them first decide what you want the squad to do).
There are 4 different powers available to warlocks each have their own strengths and weaknesses, now Iím not going to go into depth about the physic powers thatís a tatica for another time but merely skim over them from a guardian perspective.
First up conceal Personally its my favourite to take with my guardians because it gives them a granted 5+ cover save which since they only have a 5+ armour it becomes invaluable or even necessary to keep them alive. However the effects of this power is somewhat wasted on storm guardians as they wonĎt get the save in close combat.
Next up destructor this power is not the best choice you could make but if your looking to add some extra firepower to your guardians then this is the way to go remember to place the warlock at the front of the unit to get the maximum range.
Embolden again not one of the stronger choices but its cheap and gives you leadership re-rolls since guardians only have a leadership of 8 one of the lowest in the codex it can be very helpful in a pinch.
Enhance it works better on storm guardians than regular guardians with the enhancement of their close combat abilities with the 1+ to initiative and weapon skill this can be somewhat useful on guardians but again not one of the stronger choices.
Taking a HQ choice with your guardians can dramatically in crease their performance however make the wrong choice youíll just waste points. Depending on what you want the squad to do will influence your choice of HQ, for example: camping guardians would take a farseer with guide and fortune (never underestimate the power of fortune). There are 2 main choices of HQ Autarch an offensive HQ that can take a wide range of weaponry to fit any role. Farseer a supporting unit that can greatly enhance the abilities of any squad to the point where their an effective killing unit
Regular guardians have to take a weapons platform so what weapon to take? It all really depends on what role you want them to play, campers, anti-hoard, cheap troops choice, or tank hunter. For camper the best choice is the missile launcher because of its range and options, slight tank hunter and anti infantry. For anti hoard I suggest the scatter laser the four shots make up for the low B. However if your after a cheap troop choice the shrunken cannon is a good buy for 5 points you get a assault 3 S6 Ap6 weapon a good buy if you ask me. But if you want to go tank hunter you need to take star cannons or bright lances to pop those armoured vessels.
There are two types of weapon to take for these guys however unlike the platform you donít have to take them but I reckon you should. If you decide to take them then flamers should be anti hoard and fusion guns should be anti transport.
How to play them.
Whenever Iím playing my guardians I must take three main decisions weather Iím playing guardians or storm guardians, What role do I want them to take, and weather to run them on foot, or in a tank. These choice effect how I play the game and what I take with them.
Guardians or Storm Guardians?
This must be the first choice you make because this choice will influence the rest of the choices you make afterwards, got it?
What Role Do I Want Them To Take?
This choice will be influenced by your previous choice you made this choice will influence weather you take a wave serpent or not. (I mean if you had storm guardians with fusion guns and a Autarch with another fusion gun and power weapon wouldnít you rather them in a tank than on foot?)
Tank or No Tank?
Campers would be better without a tank than with one and storm guardians would do better with one. Here is a list of who need needs tanks and who doesnít need them
Campers, no tank
Anti tank, with or without
Anti hoard, tank
Cheap troop choice, tank
Storm Guardians tank
How I play them:
I always run mine with a warlock and most of the time a farseer on foot with conceal as a squad of 20, or in a tank as a squad of ten still with conceal. I camp on objectives or grab them at the last minute. I take scatter lasers, missile launchers or shrunken cannons and I use them as anti hoard, anti elite.
Hints and Tips
Here are some really useful things that I have come across while using my guardians.
20 guardians, 1 warlock, conceal, and a farseer with fortune is a hardy unit that will cause your opponent to go mad trying to kill them a very good fire soaker.
10 storm guardians, 2 with fusion guns, 1 warlock, enhance, singing spear, farseer, singing spear, guide, fortune, doom, wave serpent, star engines, vectored engines, sprit stones, shrunken cannons, twin linked star cannons, a painful transport hunting unit that can assault and kill the guys inside they can also grab an objective last turn and with a wave serpent they become very survivable unit.
I hope you found this tactica useful remember if thereís anything I missed please post it in this thread because 1 I would like to know and 2 anyone reading this article would like to know, I would also like you to tell me how you run your guardians and what you think of them. Thanks.
Later Autarch Varrais
A few comments:
-There are a bunch of spelling/word choice issues which can be quickly fixed to improve the readability of your tactica. Things like "whether" not "weather" and "weight" not "wait" will make a big difference because right now it looks quickly throw together and carelessly written.
-Placing a Farseer in a squad of regular Guardians is SUCH a waste of her potential. With their range 12" guns and general weakness they really aren't worth your HQ's time. In a squad of Dire Avengers the Farseer is much better protected (Wave Serpent and the deterrent of a good Bladestorm) and in a squad of Banshees she is much deadlier.
-I think it would be beneficial to break the article into two sections because Storm Guardians are so different.
Just a few things to make this more effective.
I posted my comments about guardians when I saw it in the tactica section of the forum. I think as a whole it can be fleshed out more and better organized to make it read better.
your input is welcomed and I will take in your advice and use it to fix this one or my next tactica you must remeber its my first attempt
i dont understand the use of conceal if you are just going to stay back on obj. most likely there will already be cover there and conceal would be wasted wouldnt embolden be much better?
also another point about the storm guardians, arent you sinking to many points into that squad... i mean there are better tank hunters than stormies and storm guardians really are not that survivable regardless of fortune, i take mine with either the tri- flamer set up or 2 flamers and enhance. gaurdians can be effective but thats not there problem .. its that to make them good you need to make them expensive and therefore it depreciates there value when compared with other troops, ( the exeption is stormies who are both cheap and effective anti-infantry units that can flame the crap out of marines and orks both!) for the amount of points your spending i could buy a large seer council in a wave serpent, with a fortune farseer. when the time comes which would you rather have?
anyway hope my advice helps and good luck with further tacticas!!!
i also do not see the point in anti-tank storm guardians as 2 melta-pistols are unreliable and fire-dragons in a wave serpent are more reliable and you can get more of them. however storm guardians are very usefull as anti-hoard and using a warlock you can make it very affective. guardians used as campers are however a waste of points as a squad of rangers is a lot more survivable and can take out elites and HQ's with ease.
i hope this advice will prove usefull
The main advantage of using fusion weapons with storm guardians is you can pop a transport and then assult anything inside it. Firedragons are wasted in assult.
IMO there is only one good use for guardian foot troopers, and thats 8 storm guardians with 2 flamers and a warlock in a serpent wtih star engine, spirit stones, and an EML.
Vectored engines stop everything inside getting killed if your ship gets immobilised/destroyed.