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Thread: First Ork army

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    First Ork army


    Is this a good start?

    1 Big Mek: KFF, flamer (escort boyz to the front)
    1 Big Mek: SAG

    30 Slugga boyz led by KFF: 3 big shootas
    20 Shoota boyz

    10 lootas

    I have heard that Power Klaw is almost a must in a boyz mob, but what do I sacrifice to get those?

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    Last edited by BelLamron; April 6th, 2010 at 20:28.

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    Junior Member jammer397's Avatar
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    Not bad but I would give 1 big mek and about 15 boyz 'eavy armor. I would also get yourself a Warboss with bosspole, power klaw, and twin shoota.
    I am an Indestructible master of War.

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    Warboss Alf Cossack's Avatar
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    140 (x3)

    Nice image! Well done on posting the list.

    You will regret not having the Powerklaws. I play for fun and still put PKs on every unit because it's just not fun if you're unable to kill stuff. And the big shootas might not get much use in the slugga mob.

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    LO Zealot mynameisgrax's Avatar
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    Drop the KFF, and throw in some powerklaws into the units of boyz. They're not optional, as they'll mean the difference between victory and defeat when fighting marine, necron, and tyranid opponents.

    With the leftover points, and perhaps a bit more trimmed from here and there, I'd add a unit for the SAG to attach to (you don't want your boyz to be stuck sitting in place the whole game). My personal choice would either be a small unit of grots, or a unit of 3 big gunz kannons.

    Good luck!
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

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    Torn ACL FTL ==Me=='s Avatar
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    PKs are always good.

    You have a good start, but when you expand you'll want to go one of two routes: mech or shooty/kanwall. Mech gives you mobility, protection, and all sorts of utility abilities like tank shock and movement/LoS blocking. Not so much on the Trukks or Looted Wagons, Buggies and Battlewagons are your friends here. Kanwall/Shooting makes your foot Orks not suck because they provide you with the firepower you need to hurt other mech/mobile armies before they put the screws to you. Kanz are just awesome all around.

    Bikers is another possibility, but you don't appear to have many
    Check out ==My== blog: www.bnhblog.blogspot.com

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    Get rid of the image. It's against the Games Workshop copyright to post the stats of individual models. This can get LO in big trouble and can also get you banned from the site. Also, there is a subforum for army lists.

    Read the rules. Get to know the site. I'm positive it will enhance your experiences here by a million.

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    Here is the new army at 700 pt:

    1 Big Mek: , flamer (escort boyz to the front)
    1 Big Mek: SAG

    29 Slugga boyz + Nob with pk
    19 Shoota boyz + Nob with pk

    8 lootas

    3 Big Gunz: Kannon

    W



    I have deleted the stats of individual models in the picture, but if it still is against the rules I can delete it

  9. #8
    Warboss Alf Cossack's Avatar
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    Quote Originally Posted by plasmarocks View Post
    Get rid of the image. It's against the Games Workshop copyright to post the stats of individual models.
    Don't be whipped by GW....they are WRONG. It's called 'fair use' and you can quote and copy all you want if it's relevant to the discussion. They do not own the world, even if they are stupid enough to claim a copyright on the word 'Orc'.

    FYI - I know what I'm talking about.

    Anyway, if you drop the KFF there's no reason to keep the big mek. Take a Warboss instead and run him with the Sluggas.

  10. #9
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    431 (x8)

    I don't see much point for either Big Mek really, you can make your own cover with grots or just terrain, so the KFF ain't so essential.

    If they're on foot, go for Shootas every time. They have range and flexibility, while Sluggas can only do 1 thing and on foot they don't do it very efficiently.
    Check out ==My== blog: www.bnhblog.blogspot.com

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    Warboss Alf Cossack's Avatar
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    Yes they do...and you know it!

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