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I've been experimenting recently with running two incubi squads in 1500 or higher point armies, i was wondering what other peoples thoughts on this were?
My general set has been
Then the rest of my army would be a wych squad with raider, some warriors, and three ravagers.
My experience with this set up as been pretty good, as they are killy enough to deal with marine squads comfortably, i've had drazhers squad lose to thunderwolves on the charge, and had the other squad rip another thunderwolve squad to shred when they got the charge. And because of the warrior setup, generally i can ensure winning in there turn because the warriors normally die in first round of combat bringing the resolution close to 0 again, so i'll inflict 4-5 and lose 3-4 so it works just ok for me.
I suppose the alternate option is two wych squads, 1 incubi then id be free to take a few flamers....which i do like having...but hmm...
The only thing i see in this case is only having 1 unit loosing it's full power course... otherwise it's all fine... it's like choosing between a deadly cc hq unit or going with 2 average... and basically I rarely take a dracon for second hq... I either take a Dracite with wyches in a raider or a haemy comb of 3 haemys...
Have you tried playing those units, maxmig? Incubi are such effective assaulters that there is little need for more than 3 of them in any unit. Even one is quite a boost for the retinue, meanwhile 5 or more will usually result in obliterating the target and being left open to shooting.
I have long since said that mixing 1-3 Incubi with Warriors is the best approach, so you are on the right track Zidi. If you are wanting to maintain flavor over effectiveness, this is fine. But you could be more effective by replacing Drazhar with 2 Incubi, and replacing the Archon with a Dracon. The second unit should also have its own Raider. Also, the more Warriors you can fit into these retinues (without reducing the effectiveness of the rest of the army), the longer they will survive to rip holes through the enemy ranks.
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The second squad has a raider =p i just forgot to write it, if you check the points it's in their already.
In terms of effectiveness i generally deal 4-5 power weapon wounds from each squad, lose 3-4 warriors (drawing combat or close to it) then either finishing the squad off or routing them in the ensueing combat which means i dont get shot up.
The danger is of course power fists, I like having the Archon because i can be a bit freer in using combat drugs, and i only have 4 incubi and 1 drahzer model (+ 2 with weapons that i never use) so i am somewhat limited, but i find drazher has been very effective, he is a bit random though, but when yuo get the 4 hits, and the 8 to wound rolls, it can really turn a combat, and the higher Initiative and WS has come in handy at times against the more elite units, and the extra wounds are always nice.
If you have two squad rather then one then it gets a bit more harder to pin down one unit, and even with more incubi the truth of the matter is one battlecannon shot that doesnt scatter will still wipe out most of the squad. And if you have a wych squad running around it often comes hard to choose a target, specially with ravagers on the board and if you have a few raider squads bloking LoS or giving 4+ save to the incubi raider it can survive a long time.
I also just figured out why Drazher can be more effective then incubi was well, on average he'll deal 3 power weapon wounds (3 hits = 6 wound rolls at 4+ against marines = 3 wounds), and an incubi on average will deal 1 (2 hit average if charge, 1 wound on a 4+, less against WS 5 troops). So even though 3 incubi cost 75 and Drazher 90, you get WS 6, so you'll get 3+ against WS 5, which is most elite units, you also get Initiative 6, which can be handy as I5 troops occasionaly pop up, specially in the armies i play (Chaos with mark slaanesh/furious charge, Eldar, nids), and he can take 2 wounds and still be fully effective for his 3 PW wounds, while if you lose two incubi your down to 1 PW attack.
So he really has to avoid powerfists, which is what warriors are for!