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Hey guys, been taking a look around in the fantasy forums and seeing alot of these once a week unit tacticas by ulric,
So I thought why not 40k? and seeing as my only army at the moment is tyranids, ill let it rip!
So, What are your thaughts on the hive tyrant, what are some ways you like to use him? Why and when should a tyrant be utilized?
Ill be adding a few myself later on, for now, off to school!
I haven't had that much experience with the tyranid codex just yet, but my thoughts right now are that he's a bit too expensive for what he does, but he's still a very solid choice.
I tried running him with regeneration, armored shell and no guards for a while, but that just won't work against many opponents. So what I've sort of settled with is a kind of support tyrant that can bring some real punch to CC but still deal with a bit of armor. so, my usual build is this:
Heavy venom cannon
Lash whip & bonesword
2x Tyrant guards
He's rather expensive, but with the tyrant guards he'll be able to survive all but the most fierce shooting. He'll pack a punch in CC, especially if he's still got those guards with him when he gets there. He's able to pop some vehicles on his way forward and he'll help with the importalt reserve rolls. I usually go with Paryxysm and either Psychic scream or Leech essence. This is the most effective Tyrant i've played with yet, but I haven't really experimented anything with wings or the smaller weaponry.
At least this is the case with my walking support tyrant. I would love to use him with wings as well, but I find he's just too fragile and expensive to only use as a CC monster.
IMO, to make the tyrant worth his points he needs to survive through most of the battle, and to do that he basically need some tyrant guards. In most of my lists, both his shooting and his CC is vital, and his supportive spells are very useful as well. And to really get to use his full potential he needs to survive for long enough to put all of his strong points into action.
Last edited by Necrontyr; April 12th, 2010 at 11:35.
"I have seen you humans, trying to forge an Empire in the name of a corpse"
I see what you mean, but I myself have never with the new codex taken a walking tyrant, for the exact reason you have stated above.
I agree that he is expensive, fragile? most definetly, In combat fragile? I don't really think so, as long as you pick your targets, such as command squads and terminators, any elite unit really and he should be fine.
I usually run mine with;
Lash whip and bonesword
TL brainleech devourers
usually adds up to like..260?
Albeit still expensive, If you keep in cover he can be kept alive indefinetly, aspecially when your swamping them with targets.
Ive also found that most opponents like to shoot the tyrant. Alot.
Very good distraction if you need it, And with old adversary he is perfect for leading an assault.
I just really don't like wasting 3 turns walking, firing a lascannon that scatters and can barely kill a tank, I know that its just for stunning them, shaking them or whatever, I like my nids to be focused.
Also, switch out old adversary for hive commander, take two tyrants and let the fun begin!
When I use my hive, I usually have some gargoyles or shrikes to screen the hive, so far he hasn't often made his points directly (killing stuff himself) but indirectly (supporting other units with Old Adversary, Hive commander, contesting objectives, being a target that ppl want to shoot at and leave other stuff alone) he's been a pain to all of my enemies so far. The build that I like to use is:
2x Scything Talons
I think it is about 275 points but definitely worth it, re rolls of both, hits and wounds also helps
As said, the key to the tyrant is to prevent it from getting shot to death. Two ways to do this are tyrant guard and flying.
For a walking tyrant, you usually need a minimum of two guard. One seems to get shot up pretty quick. Move your tyrant across the board as quick as possible, using cover when available. Throwing something "more threatening" ahead of it will also serve to protect it. Flyrants are much easier to keep alive. Not only do you have more movement to get out of sight, you can deploy via deep-strike.
I've really started looking at the tyrant as more of a support unit. Sure it can cause a fair amount of damage itself. However it has so many tools that directly benefit your army as a whole, it's hard to justify it as anything but support. Between synapse, shadows and it's psi abilities it really lends itself well to controlling the battlefield before a single shot has been fired.
I've been fielding a flyrant with stock talon/bs/lw, hive commander, pyrogasm(whatever the psi ability that puts a unit to 1WS/BS) and leech essence. My goal is to use it to help my drop-pods/trygon get on the board and in the enemy's line ASAP. It either drops with, or flies in behind my dropped assault. I target units that have a high WS/BS and knock them down to 1, followed by a massive assault. (Nothing like killing that expensive general because he can't hit.)
At the end the tyrant is a very expensive unit that can be taken out of your opponent is free to deal with it. However if played correctly, it becomes a deadly support unit that can fill so many roles. It's hard for me to not take one into battle.
In my opinion, a walking tyrant is way too expensive. You have to give up points for a slow moving monster with a target on his back along with the guard so he doesn't get killed too fast to be of any use. Give a tyrant wings and he can move faster and drop in wherever he can be useful, and you can move away if you have to, AND will be cheaper. Much more useful. Than you can equip him for whatever role you have in mind for him.