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Personally, I usually only run 1 lord in a 1500 to 2000 pt games. Sometimes I'll run two lords in a 2000 pt game, but never in a 1500 pt game. I found that a lot of players will run two lords with nearly 200 pts pts of wargear each. You have 400 points on two lords, when you could alternatively run just a res lord with maybe phylactery for 140 to 165 points instead. Using the additional points for another squad of destroyers, or maybe a squad of troops. I know there are variables to be considered with different armies and that in certain scenarios two lords can be very benificial. I have found that the best formula for success is a res lord, lots of troops, lots of destroyers, immortals and a monolith(in 2000 pt games and less). Whats everybodies opinion of "overloading" your necron lord with gear. Remember two overloaded lords with gear is a c'tan. I think that a lot of people would agree with me that a nighbringer or deceiver trumps two lords "overloaded" with war gear.
I say do run two lords, and I say don't worry too much about their cost. I disagree that a C'tan would trump two lords. Here's why...
A C'tan is a mighty monstrous creature thing. Nice to have and certainly fear-inspiring and deadly. But slow and hard to hide - it can be killed, most often before it does anything. Especially the Nightbringer. If you want to use a C'tan, I recommend going with the Deceiver. But this issue has been dealt with many times and can be read up on in various threads discussing that topic, which is why I will not restate the reasons here. But in short: the Deceiver has some sort of support ability for your army, while the Nightbringer does not. It is just a fearsome unit, but it fails to interact with your army, which needs the support.
The Lords on the other hand are support units, and this is what Necron armies need - most importantly to add mobility. Because you are required to take infantry as troops, a foot lord to support them with a resurrection orb is a good bargain. He makes your army core and phalanx much more survivable. If you buy the Veil of Darkness which is a totally awesome piece of wargear, you can also run surprise attacks and evade any assaulters, which is very key. Sure, you can teleport a unit through the Monolith - but however many of those you have, you can always teleport one more unit with the Veil. And that really makes a difference. An even better unit by itself (but a waste if you use him for phalanx support) is a Lord with Destroyer body - after the Destroyers probably the best unit in the codex. With a Warscythe and a Phase Shifter or maybe a Nightmare Shroud against armies weak in morale he might not be entirely as deadly as a C'tan, but at least he gets to actually see combat. He will live longer than a C'tan, he is still a very formidable weapon on his own but even more so if you give him a wing of Scarabs or Wraiths to run with. Speed, durability, and hard-hitting power - what more could you want? And once this annoying beast does die, it usually passes its WBB roll next turn - by the Emperor do I hate that guy...
Okay, I somehow failed to deliver my message here. Let's try again: Necrons have no transports. They need mobility, because mobility is most key of all the keys. And they need close combat support, because dedicated assaulters are the bane of Necrons. The Nightbringer is not much more than a counter-charge unit because it is too slow and bulky to get anywhere quickly and too expensive to not get shot down by all that anti-tank weaponry which the enemy has no other targets for. The Deceiver's Grand Illusion (I hope that's the special rule that allows him to escape close combat) offers some limited speed and it's other rules support the army as well, but the Deceiver is still somehow overkill, can only provide support in one spot, and does not make your army more mobile. Lords on the other hand give you the essential resurrection orb, good close combat support, and awesome mobility. They help you dictate the course of the game, take control of the battle.
Taking only a single one of them is viable, of course. But the Destroyer Lord really is an awesome unit and certainly the best Necron spearhead and one of the best close combat support units. He is a threat everywhere against any enemy, and he has such a large effective range that you can't ignore him. He will kill vehicles and infantry alike, and you always have to be on your guard against him. That's why I am very fond of him (actually, I hate him, because I face Necrons, rather than play them myself), but you still need the resurrection orb for your foot-slogging Warriors, thus the support Lord on foot is almost a requirement as well. And since the Veil of Darkness is such an awesome piece of wargear and teleportation is so very precious, he will get expensive despite the unupgraded Lord being pretty cheap for what you get.
So, yes: Lords with wargear get expensive, and the rules only require you to take one. But they add qualities to your army which are otherwise unachievable, and that definitely makes it worth taking two.
Bah, I field a Lord and Deceiver. A fully kitted 210pt lord is far too expensive and weak for what he does. The extra 90 points in the Deceiver is insane!
The Lord is for support mostly.
"There is only do, or do not. There is no try." - Yoda
The only time I would even consider using a full 210pts for a kitted out lord is the wraith lord when I happen to be running a wraith heavy list. The other builds tend to only be 150 or 160pts etc.
Deceiver and support lord.... excellent.
Necrons W68-D13-L10 (3rd edition codex)
Necrons W3-D1-L1 (latest codex)
Skaven still being assembled
My Lords are really only there to carry the Res Orb and Veil.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
I always try to keep my Lord slim, trim and functional. This doesn't mean I won't throw him an extra 30pts to have a trick up his sleeve though. Generally speaking, Res Orb is the way to go I've found. Though this depends on the opponent. Lately I've been trying to use a pair of lords. One as an assault element, and one with the phalanx to hold up shop with my warriors. (Destroyer Lord/ Res orb, and Veil Lord with Nightmare Shroud was surprisingly efficient.) Problem is that Lords, like many HQs have a big pile of pretty shiny options, and you need to figure out what is necessary for their purpose and what is not.
I think the point of my message got taken a little out of context. I was simply refering to multiple necron lords for example, Necron Lord with res orb, veil of darkness, and a warscythe = 210 pts and Necron Lord with destoroyer body, res orb, phase shifter and warscythe =210. My opinion this is a major waste of points. And I do not think that you should run a necron lord and a ctan unless it is atleast a 2500 pt game.
I only use equipment that would benefit my army. Though the Phylactery comes in handy for any type of Necron Lord. It really all depends on your strategy.
So you're asking if taking multiple lords is a waste, or that taking multiple fully kitted out lords is a waste of points? I say taking multiple kitted lords is a waste, but multiple lords is not, unless you play them both as Orb Lord and sit them with your phalanx. Also, taking an Orb Lord and a C'tan is a perfectly good strategy when playing above 1500 points as the Orb Lord will obviously protect your phalanx and that C'tan will act as a very scarey distraction, protecting the rest of your models, except maybe a Monolith.
World Eaters: W-47 D-10 L-9
Necrons: W-19 D-3 L-2
Protectorate of Menoth: W-36 D-0 L-7
I dont think its a good idea to run a lord and a ctan in a 2000 pt game. For example, a Nighbringer and a Res lord totals 500 pts. 500 pts is a huge chunk of your army in a 2000 pt game. For ex, this is the most effective 1500 pt army that I have ever used.
Res Lord = 140
10 Warriors = 180
10 Warriors = 180
10 Warriors = 180
10 Immortals = 280
3 destroyers = 150
3 destroyers = 150
1 monolith = 235
Total = 1495. Lots of necron models, hard to phase out, with a simple standard res lord.