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Ok the 'Tau limited' thread has raised some really interesting points and has inspired me to do something to explain how to play Tau effectively. I am thinking to start that these will take the form of mini tacticas detailing things like deployment, core builds, unit builds, tactical play etc and they will detail just why we should be using the builds, tactics etc or more to the point give you the player the info to make your own informed choices. The hope is that others like number6, Haddatt, Eigle (and others who I have not named but respect) can post their take on what is effective. For instance I love the Torch squad and number6 loves the Fireknife, so we can both post why they work and leave it to the reader to decide what is best and hopefully we can avoid the mine is best yours is crap fest we usually see
So what I need to know is what factors you the players find hardest to get to grips with Tau.
For instance a few examples would be:
What armies/builds do you find hardest to handle?
Do you find it hard to deploy properly?
Which missions/scenarios give you the biggest headaches?
Are you struggling to decide on the best XV8 build?
Is there anything you need further explanation on, such as terms like 'castling'
Do you find it hard to stop assault armies or deep strike lists?
These are just common example but I want to hear anything no matter how noobish etc they may appear. We all started at the beginning and hopefully this will help everyone experienced or newbie get the best out of their Tau army.
When I have an idea what the main problems players have with Tau are I can tailor the tacticas to answer these specifis and hopefully expand on them as time goes on. I will not be answering the replies here as this is meant to solely be an information gathering thread. Hopefully we can put together THE Tau resource for anyone who wants to play Tau well. So go to it.
The hardest thing for me always was and still is learning how to delay the enemy properly. Deployment is important to this, but also figuring out which units to sacrifice -- and when and where -- or even knowing to use screening/sacrificing/delaying as a valid tactic -- is the single most important thing for Tau players.
I still struggle mightily in Dawn of War games where I go second, for example. I doubt my record is even .500 in those games. It's my nemesis!
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
to be honest i dont see why everyone just disreegards taking 12 fire warriors in a fish, its worked wonders for me over the years (1 to be exact) and im surprised knowone else has tried, and if they have i guess they're not having to much success if they arent posting it. and @ number6 i too am haing difficulties in DoW format, its very annoying.
armies such as orks green tide or plague marine rush are the ones i have problems with, and as for deployment i run 3 squads of 12 FWs in 3 D-fish so deployment is at the bottom of my problems. i HATE dawn of war, the night fighting often gets in the way of many a good shot and the 2 troop 1 HQ isnt helpful either. XV8s are pretty easy for me i run a tank poppin squad (1 twin-linked fusion and one fusion MP both with TAs). and again the D-fish are effective at keeping assault/ deep striking armies at bay for a turn or 2.
Last edited by Blasterdude3; April 27th, 2010 at 22:32.
There are three kinds of people in this world, those who can count and those who cannot.
I have difficulty with eldar/dark elder fast movers, and opposing jump infantry.
Several people have learned to hunt down my XV8s with assault marines or the like, and Tau are not friends of chainswords.
Deep striking opponents are a pain, but I normally can scatter away from their LZ pretty effectively.
in my time away from the game a new language has been found which I don't really understand!
Bubblewrapping and castleing are prime examples!
a guide to deployment for each type of game would be useful also.....although this would change depending on the opponent I guess!
one thing i have noticed with a lot of Tau players is they struggle to keep units alive, such as fire warriors on objectives etc or they rush battle suits off thinking there invincible. I think how to support units effectively would be good.
"Should take you a while though because of your sloth like pace"
Click here and watch Gedderz try and cross the road
my main problem at the moment is land speeder storms fitted with heavy flamers. my main opponent runs two of these with a big unit of terminaters running with marneus, plus a drop pod full of sternguard and pedro. the sternguard and the termies arent the problem, its him scouting right up to me then first turn flaming my kroot/firewarriors, which subseqeintly leaves me with no screening units. ouch.
Hey Riki just wanted to remind you that you had promised to do this
I think the biggest thing people need help with on this forum is deployment, followed closely by in game tactics with a full army. There are more than enough tacticas on army builds and specific units. But I would love to see a tactica on how to choose deployment zones and set up within those confines, and how to use an army as a whole, not just specific units.
This may be a really weird request but, I'm having trouble deciding what to prioritize when purchasing new units to add to my army.
Example: I had already blown my gaming budget before I read that Rail-guns are a near must at any point level...
I ask this because I can usually only afford maybe $50 every 2 weeks, So maybe a unit priority buy list for budget restricted player's or just-starting out player's.