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Was thinking of throwing in a unit of biovores into my list. However, I don't see them being used in many lists and was wondering why that would be. On paper they look like a solid unit for keeping the enemy at bay with their large barrages of fire. Does anyone know how successful they are in practice? Also, what is the best way to use this unit? Any advice would be appreciated.
Well, there are a few reasons you don't see biovores in many lists and I doubt that I'll remember them all. They don't exactly have the best stats, they have to have a some synapse creatures hang out near them rather than do anything else useful on the battlefield, and their spore mines won't do much damage to anything that isn't a horde army. In addition, depending on the kind opponent you face, they may count your spore mine clusters as free kill points.
I haven't personally used them yet though, so I can't say anything besides theoreticals as to how they play.
Ooh didn't think of kill points.
the real debate about spore mines and objectives chimes in with the wording of the rules. In the rule book, they refer to "objective" markers and such, but no where are kill points mentioned as being "objectives." So some people argue that they don't contest/claim OBJECTIVE markers, but do count for kill points, as kill points are "victory conditions." It's a stupid technicality that will be sorted out if the FAQ ever gets released.
As for the biovores, I think they're great. They are assault instead of heavy, so they just march alongside your synapsis creatures just like most of your other troops, so they aren't being "babysat" anymore than any of your other non-synapsis creatures. Yeah, they're not super killy to heavily armored troops, but all you need to do is inflict a casualty for the pinning check and man, that can save you a lot of pain as you get to grips with the enemy. Plus they're not too expensive. Worth the points, I say, but because they compete with other huge and awesome guys, they tend to get overshadowed.
Last edited by abbazabba1920; May 3rd, 2010 at 02:23.
I think i will always put 3 of them in the "lets have a force that can take on anything at a tournament"
More then often will you run into these hordes, and taking out 15+ Orks in a round is an awesome sight.
Also, "ignored for any and all mission objectives". And if someone is so anal about it and tells me kill points isn't an victory objective
well i would just pack up and go =).
I haven't really tried out Biovores yet. And I think there are many reasons for that. One of them is that we're in a tank-era of 40k right now. most people go tank heavy and biovores can't really do a thing against tanks. But what probably drags people away from the biovores is the rest of our armylist. We have so many attractive options that the rather square biovores get left behind.
However, I've played quite a few games where I've thought "damn, I'd need some biovores right now!". They are a good, cheap unit, and against the right opponent, they can wreak some serious havoc.
I think we just have to put them in the center of our army, and have them advance with the rest of the gribblies and synapse, we don't really need to have them all the way in the back with a couple of synapse creatures to help them out. I say bring them with the rest of your army! I doubt your opponent will worry to much about them, at least until they start hurting, and by then its probably to late to focus them down, since the rest of your army should be able to deal with the enemy by then.
I'd really like to start fielding a unit of them, but the cost and the rather ugly model have kept me away from them.
"I have seen you humans, trying to forge an Empire in the name of a corpse"
The pyrovore model isn't too bad. Would people be overly upset if you used its model in place of a biovores?