Welcome to Librarium Online!
I'm currently juggling around a few potential Ork lists and wondering what has worked for some of the more experienced Ork players out there. What kind of army fo you play, what gives you the most trouble, biggest weakness/strength etc.
Just trying to get some good ideas, maybe other people will find this beneficial as well. :]
Well i play for fun with a Kan wall and competively with BW spam both are good lists but have there issues.
The Kan wall hits like a hammer its bigist down fall is it is slow and moble armys will dance around you till around turn 3 when ur covering so much of the bored they can avoid you anymore i have found the best bet for this is to have lots of anti tank that way you can shot the fast moveing transports out from under ur enemy and put the game in ur favor witch is him on foot. Once he is there your over abundance of DCCW will make short work of most things.
Bw spam when played right hits like a mack truck and if ur oponent dose not have alot of high str/moble mid str fire power there is not much he can do to slow you down Anti tank is another huge deal in this army as you want o take out anything that can take out ur BWs. The main Str of the army is speed and well Deff rollas.
Really as ork players our bigest issue is and always has been anti tank from range our low BS and lack of good anti tank units makes our lives a bit hard. What we do have is Lootas/warbuggys and Deff coptas these are our 3 main nti tank units that are relitively reliable as far as ork stuff is conserend. Another lil trick i have learned is when fielding a unit of Nobz stick 4 kommbi rockits in the unit with 4 ammo runts this gets you basickly 4 twin linked rockit shots at a tank witch i great if the unit you want ur nobz to eat is curled up in a transport. Any how hope this helps you out a bit.
I really dislike unit spam lists. It is total powergaming gaming and shows me that the player is primarily interested in WINNING more than having fun.
Some lists must duplicate units because you have little choice - like White Scars bike squads. There's not a whole lot of options to a White Scars army, though I try to all of the ones that 'fit' the army. My Ork collection only has one duplicate unit - two units of 30 slugga boyz led by a PK nob. Every single other unit in my collection is unique. Unfortunately this is probably going to changes as I run out of unique units to paint, but that's okay...I would have the whole book at that point.
My previous ork army had nine kans. It was insane, but I promised myself not to do that again...besides, there's so much else in the Heavy Support section that's fun.
I really enjoy playing a mix of units. I can threaten everything on the table and adapt to the opponent and scenario. So I use a Warboss w/Nobz, 2-4 mobz of boyz on foot, 'Ardboyz in a trukk, kans, a dread, kannons, and a few extra units here and there added as I see fit. It's always a good game, which is most important.
Defrent strokes for defrent folks I play spam in tornys cause well it is a torny and i want to win as far as my kan wall it may have many of the same units but it is still a fun game for both partys because i dont play as agressively in fun games as i do in tornys Heck i could make a Nob biker list and watch my oponent have a good time it is all dependent on how you play the list and what you want out of the game i like to win i like to watch my oponent have fun so i have mastered the art of makeing you smile wile i kick you in the chest. That and it depends what your version of Spam is .
I like balanced lists, because I like victory to depend on skill and decisions, rather than the rock/paper/scissors gameplay of spam lists. Spam lists either work or they don't, plain and simple. Your decisions/strategy, and the decisions/strategy of your opponent, tend to matter very little in these sort of games, which is why I hate playing them. It feels like the game is over before it began.
You spammed vehicles? Then you lose to spammed anti-armor shooting. You spammed anti-armor shooting? Then you lose to infantry. You spammed both anti-armor and anti-infantry shooting? Then you lose to assault based armies. You spammed assault based units? Then you lose to vehicle based armies. There's some variation, but that's the short of it.
I like playing armies that have a good balance of shooting, speed, objective grabbing, and close combat focused units. I don't have a specific list, per se, but these are the units I generally like using:
Big Mek w/SAG
Big Mek w/KFF
Warboss on bike
Shoota boyz either on foot or in battlewagons
Slugga boyz in trukks
Big gunz kannons
As for difficulty in matches, I tend to have the most trouble against Eldar (can't kill all the skimmers, and then they contest objectives on the last turn), and the new Tyranids.
Last edited by mynameisgrax; May 3rd, 2010 at 15:52.
I'm with grax on this one....variety is the spice of life. It makes collecting the army fun and you'd be surprised good these units work together in a combined-arms effect.
A lot of armies have the ability to screw up objectives on the last turn and that's the #1 reason I lose a game. The worse being Lash princes that can DRAG YOU AWAY from objectives!
But I try to win and don't care if I lose because somebody parked a skimmer on the last turn.
Well I'll be very up front, I do only care about winning. I'm a very competitive person, that's why I choose to play a tactical game. I can't just play an army for the fun of it, it's been tried and I didn't like the results. Most people have different outlooks, fine by me but that's mine. That's what fuels my quest for a balanced list that is both fun and wins very often. Saw some good things here, thanks for the posts.
Playing only to win can be very tricky and expensive, because it usually requires switching your army frequently, not necessarily to take advantage of new codexes, but to adapt to them, so you can beat them.
If you're looking to be competitive, I'd watch out for these armies: Tyranid lists with lots of monstrous creatures (better bring lots of rokkits/kannons/kmbs), Blood Angels lists that can reach your front lines by turn 2 (have powerful close combat units, like nobz and killa kans), mechanized Marine/Space Wolf lists (bring lots of dakka), and gunline IG (charge!).
I think there's a difference between playing to win and metagaming. Metagaming is expensive, having a balanced list will work unless a new Codex significantly changes the game. Tyranids MCs are still just MCs, something to be taken care of when you write a list. They may have a lot of them but if you plan on being able to take out ~2 over a few turns, you'll be good against anyone. That's what I mean when I say I play competitive. I need to be able to deal with any archetype.
The long and short of it is, a well balanced and diverse list of Orks is awesome to see on the board. Also, everything in the codex has its purpose. I use gretchin walls to give most units a 4+ save if i have to footslog, its cheaper than paying for eavy armor. Killa Kans and Deff Dreads can be given great weapon outfits, though the Kan has higher BS, so save the Dread for CC, arm the Kan for range. People say to have a base 30-40 orks per 500 points... I say, give me any 1500 point list and i'll play to beat the other person. I won't guarantee anything, but most units can be used together in (if only limited) harmony. Taking one of everything in the codex, its not the best, but it's not too hard to play. There are a lot of targets for the enemy, and trust me, he will never be able to get them all. If you want a balanced list, go for it, mix speed, mech, and sloggers. I use a balanced mix, 2 squads 25 sluggas, 1 squad trukk shoota boyz, boss with 6 PK nobz in a battlewagon, 7 tankbustas in a looted wagon, and 2 killa kans. Thats for 1500. If i go 2000, i add in a squad of 6 bikes, 2 warbuggies, and a deff dread. I have a roughly 75% win ratio, though I must say it depends on if I outnumber them. Watch your opponent decide which of those many tough squads to take out first. Its a trip.
Oh well, nothings for certain, but thats my success story. Good luck to you.