Welcome to Librarium Online!
ive posted a long time ago on here about playing eldar with an all on foot army
the replys i got were bad reviews and basically said not to play it
but this week on monday and today ive been trying out all kinds of combos on foot and have found out that eldar is very very deadly in combination with itself while on foot.
The list ive been playing for the last two days have been at 2000 points and have focused on harlequins and warlocks and wraithlords and wraith guard
I dont have the lists on me but the list consisted of three units of harlequins, two units of 10 wraith guard with a warlock, three wraith lords, and the avatar and a unit or two of pathfinders.
and it raped hard
For fun footdar can be effective. If has to be a little competitive it has to contain harlequins (shadowseer power). The main issue is that a footdar list has lower chances to compete against a competent list with a competent general. You`ll have lower speed, less maneuvrability and less range than the enemy list and for that you will be punished.
Hight elf and Craftworld Eldar army project pics heavy: linky
Footslogger lists can be very fun to play (triple wraithlord-shadowseer-seer council ftw ) but in terms of competitiveness, they're just too slow. They are easily taken down no matter how many soldiers you have by IG, mech armies and such like, simply because the Eldar tanks (Fire Prisms especially) are what make them good. No other army has a transport that functions as an extremely powerful battle tank as well. If you're playing against other footslogger armies however... you will flatten them. Utterly.
Didn't realise the prism was such a good transport
A competition-feasible dedicated transport. Perhaps I wasn't specific enough. Land Raiders are too expensive and can't split fire, and can only move 12" a turn, 6" if they want to fire. Wave Serpents are half the cost, can move 12" and still fire or 24" if they don't want to fire while then getting a serious cover save, and they can even move 36" if they have Star Engines. Also Wave Serpents with Brightlances don't care about AV14, whereas the Land Raider's lascannons only have S8. Wave Serpents = superior.
I'd like to argue that, along with being tougher, Land Raiders CAN indeed split fire (at least the Imperial ones can) and fire after moving 12". As well as having higher ballistic skill, and more weaponry, all of which is twin linked. They are even dedicated transports for select units. Alongside this waveserpents cannot have their passengers charge on exit, Landraiders can and that often counts for alot.
Also the brightlance v/ lascannon is pretty much an even matchup, because it's the same strength against the same armor. Only difference is the lascannon has 12" more range and is on a slower hull. I'd hedge bets on the land raider because of it's increased fire output and difficulty to kill with anything that ISN'T a brightlance.
And now I've run off topic.
Slann-o. It's good to see someone playing what they want to play, the fact you aren't running a cookie cutter Mechdar list is very refreshing. Of the footslog armies, Iyanden is honestly one of the better options you can take because of the sheer durability and damage output of the Wraith units, even if they are big slow, expensive and stupid. With such lists I could see a jetbike squad making it's way in to add some fast objective grabbers for late game.
There was an article about this on BoLS, with a poster claiming foot eldar is a strong army because it has won some GTs but his evidence was poor. The ideas he put forth was using Guardians to screen more important units, combined with Fortune and other stuff, than advance. The problem is, foot eldar is so vulnerable to templates, flamers in particular. The only big target a strictly foot army will have is Wraithlords, which will die swiftly to any army not 100% relying on Meltas for their usual anti-tank.
The army can work but Eldar are just not a brick to the head army right now, they don't have the hitting power to keep up. All the Eldar guys in my area try to take enemies on straight up and usually lose BADLY. The army is more about choosing where you hit and wiping something out, which it can do well. Dragons, Bladestorm, 3 Flamer unit, these are things that devastate a target in one turn and than get out.
Check my Blog for Battle Reports, useless ranting and more! Comments appreciated.
Like to talk Warhammer or want some advice on Armies or Tactics? Drop me a PM!
Additionally I like to add that neither Serpent nor Falcon are 'extremely powerful battletanks'. They are both potent transports but that's about it. Their weapons are of secondary use at best.