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I was thinking it would be fun to do a Warp Spider themed army, an army hailing from the craftworld of their largest shrine. This would be "just for fun" for the most part but could work well when tacked on to other armies in apoc. settings and could be semi-competitive. I forsee massive problems against heavy armor but strong ownage against infantry. The ability to cause pinning tests all over the place would be a boon against may armies. The guardians would slog it and act as multi-purpose troops, posting up and firing their platforms or running around where needed. The spiders and autarch sould leap around blasting away, supporting each other and the guardians. The Night spinners provide large ammounts of mobile fire support. Let me know your thoughts!
List would be something like this:
Autarch- warp spider jump pack, spinnarette rifle, melta bombs, perhaps some other goodies
3x Warp Spiders with autarch and upgrades, probably spinnarette rifles
3-6x Guardian Squads, each with death spinner weapons platforms
3x Night Spinners w/ appropriate vehicle upgrades
having no anti tank aside from the autarch will probably be a real bummer
You probably want the autarch with a power weapon, and a geared up warp spider exarch with blades, so they can both do some damage and hit hard. Fusion gun on the autarch is probably better than a death spinner (can't get a spinneret rifle, only exarchs can).
The new weapon platforms as far as I know are also heavy choices, not those that upgrade guardian squads, although I would be extremely happy to be wrong.
Having BL's there instead might work but poor WS will hurt.
What the night spinners do ruleswise will probably determine how good they actually are too.
Certainly has merit, and I would personally add some scorpions (arachnids too afterall).
Good info there kriswithak, thanks. If I ever get more serious about making this army we'll have to further the discussion. I believe there could be some creative ways to handle tank rear-armour, at least to a limited extent. I need to get the rules, but it seems that the spinnarette rifles had or currently have ap1, and strength 6 on all the spiders could do some damage to low-medium armored targets with enough shots. Its unfortunate that the platforms don't offer a spinner-themed option to help fit the guardians in. It would be nice to be able to swap out the shurkien cannon on the jetbike with a spinner-style gun...
Why not consider giving the guardians EMLs instead? seems more sensible.
My compiled thoughts blog.
If someone posts something helpful +rep them
hey guys, so i haven't checked the site in a while and i'm sooo happy i did. it tickles me pink to hear others with the same desire i have to build a spider list. as was mentioned before, the spider list does lack a bit of anti-tank, and to fit up to 3 squads of warp spiders into a list, at more than 20 points a model, i find guardians are still needed to fill those troop choices. they're cheap, and can be quite good at tank busting when given fusion guns and a transport. i am actually running a list now, of 2000 points, that runs 2 night spinners (the rules are online if you don't have them) -3 squads of 10 spiders, the 3 exarchs have power blades and spinnerettes, and i believe they have withdraw as well. the 2 troop choices i use 2 -ten man storm guardians with warlock w/ destructor, and 2 fusion guns in each squad, and the 2 wave serpents carrying them are equipped with bright lances. these are your anti-tank units. in addition to the list, i've got an autarch with jump pack, fusion gun, and power weapon, and don't forget -he's got haywires! last but not least i have 3 war walkers that can outflank all equipped with double missile launchers. to sum up, you've got plasma missiles, spinnerettes, and night spinners to cause pinning, Str 6 guns (fusion guns and death spinners), anti-tank (fusions, haywires, and bright lances, as well as the krak missiles from walkers), and the whole army is very mobile. spiders can hit and run (jump shoot jump) while walkers flank, and spiders can either deep strike or come from your edge quite fast, the autarch's 1= to reserve rolls help here, and the wave serpents packing a heavy flamer and 2 fusion guns, turns even your grunt troops choices into something to be feared. if it's not "spidery" enough for you, you can take out the walkers for a 3rd night spinner, and play defensive guardians like you said with the shadow weavers, you will have a problem with anti tank however, if you don't include a few bright lances and fusion guns where you can in my opinion, but never underestimate the power of a hay wire grenade. being able to shoot with fusion, and assault after with haywire if it didn't die the first time, can ensure a landraider or the like doesn't cause too many problems for you. the beautiful thing about the night spinners is that they effect the terrain as well as the enemy squad, forcing difficult and dangerous terrain checks, possibly immobilizing tanks. it's slim to rely on, but it is possible to take those tanks out of the game by simply glancing them and preventing them from shooting. I dunno, i'm rambling, and I wanna here what you guys have to say so i'll stop, but for inspiration, you should read the Eldar novel "Prophecy". it ges on about a possible phoenix lord for the spiders, and revolves around a craftworld where the spiders are as numerous as the avengers. epic book in my opinion, and my personal motivation to have created this army.
aahh dude whats he called in that ? lykthosadea or somthing ? Still yeah technically he is not a pheonix lord is he ? I though he was kinda summoned by the Eldar equivelant of voodoo.
you cannot shoot my harliquins because beneath their mask is an idea and ideas are bulletproof
hi guys its autarch varrais here
I'm just here to say I have played a warp spider themed list before at an 1000pt level and allthough not very competive heaps of fun.
it went something along the lines of
warp jump generator, mandiblasters, power weapon, fusion gun.
3x 5 rangers 95points each
10 warp spiders 262
exarch, extra death spinner, powerblades, withdraw,
9 warp spiders 240
exarch, extra death spinner, powerblades, withdraw.
2 war walkers 80
as I said not very competive but fun all the same
later autarch varrais
it's not invalid........ lol it's just..... unnecessary.... as if eldar weren't extinct enough, that book has eldar killing eldar... :/ and the spelling is Lhykosidae a.k.a. wraith spider
iunno, even if the book was eh, the idea of a teleporting army of arachnids just sounded fun to me, it showed a numerous aspect that WASN'T dire avengers, all with 3+ armour (not that common for eldar) -str6 assault guns (good for anti infantry and light armour vehicles) ...and having the second jump allows you to get away from harm most of the time..... though i would replace the spinners on the exarchs for the spinnerettes, it ensures you're killing a guy each turn because of its AP1, which will force pinning tests, and since it's AP1 -you hurt those light vehicles a bit more
really important though -check out the rules for night spinners... they really help in increasing your own manoeverability by decreasing theirs, not to mention they rend and cause pinning!
also maybe it's just me being OCD and being easily irritated, but in the codex on p.58 it shows these statues of the phoenix lords on these pedestals, asurmen in the middle, and the others on either side, but if you look, there are 3 lords on one side, and 2 on the other, but there is still a pedestal for a 3rd on that side but because it goes off the page, we can't tell if someone is on that pedestal. perhapse another phoenix lord? wraith spider maybe? it wasn't exactly voodoo, it was a guy dawning the armour and becoming the wraith spider -isn't that exactly what a phoenix lord is? an exarch or whatever wearing some special armour?