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I have checked out the new eldar tank, the Night Spinner. I would like your opinions. The stats are:
Armour same as eldar grav tanks. Upgrades same as the fire prism. The weapon is:
St / AP / Range / Special
6 / - / 12"-72" / Large Blast, Barrage, Rending(maybe pinning I forgot),Some special effect
Some Special Effect
The units that get hit takes a difficult and dangerous terrain test if they move.
I think this is most of it.
In my point of view, it is a pretty decent tank. It is great if you have a shooty list. Just slow enemies down and sometimes kill themselves. It even has a greater range than a fire prism!
Feel free to express your opinion on this new tank.
Not that bad I'd say.
A viable option to try out, not so much as for the rending addition (which is quite sweet, I must say!) but for the difficult/dangerous terrain test. That could nicely break an assault or a last turn move towards an objective.
- Just love that maki! -
I think it looks good but there is a big drawback. Its in competetion with fire prisms, wraithlords, war walkers... for a FOC slot.
I feel the units i listed above are better then the nightspinner. I havent tried it in game though so what im saying practically has no support.
heavy 1 or 2?
Hight elf and Craftworld Eldar army project pics heavy: linky
So the enemy models must take tests if they move whatsoever? Not just the first phase?
5000p. High Elves
What's the BS on that sucker? I'm hoping for BS 4. Also, as niraco said, is it Heavy 1 or more?
The special effect, does it require the unit to take wounds like Pinning or does it happen as long as they get hit?
Otherwise, it looks viable at least, but I doubt it will ever outperform the Fire Prism, and it pretty much has the same problem.. if anything gets through that armour it can't do anything for a turn. I'm going to magnetize mine either way so I can try out the Night Spinners for a few games.
Oh, btw, was it Heavy Support or did it fit in some other part of the FOC?
If it's heavy support then yeah, it'll struggle to see use. It's a nice thing to have and potentially useful, but generaly our heavy supports are vital to our lists.. we're not space marines, we don't have the versatility in troop equipment that would compensate for the 'loss' of those heavy support units. Virtually every eldar list I've ever made uses all 3 heavy support slots.
It's a nice tactical kind of tank, it gives use potential for battlefield manipultation (DT testing jump infantry etc) really taking away a lot of the enemies mobility. But we continue to lack ranged anti-tank and it still seems insane to me that for a tank-focused expansion they're giving us an anti-infantry tank.
we weren't that bad at hordes..
3 scatter laser walkers mince them, prisms large plate is good, storm guardians can take flamers (where their rubbish BS doesnt matter, unlike with their melta option), blade storming generally hurts horde alot more than marines and striking scorps are decent in CC with them.
We've at least got options for hordes. for land raider killing we have a massively expensive AP2 gun which need 5+ to pen and often appears on bs3 models. tau have s10 ap1 railguns, marines have 24" meltas, orks have nothing, but that's not their style, IG have 3 twinlinked lascannons for less than e can get one t/l brightlance. Our main anti-armour is a suicide squad of fire dragons, which is totally against the fluff.. we're dying out, why the hell are we suiciding aspect warrirors!?
Ok, we suck at long range anti-tank, but up close and personal we handle them fairly well. I still think we are better at killing tanks than we are at killing hordes, but where we shine is when it comes to killing marines, nothing kills marines like us. Eldar have the same problems with tanks and hordes though, and I don't think the Night Spinner solves the problem with hordes, it just isn't killy enough, but the slowing-effect is probably good enough to balance out the killy-lessness of it.
Still, it is a bit odd I agree since the focus of Spearhead should be tanks vs. tanks.