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I am making a new list and I concider to take a swarmlord or a Trygon.
As I want to make my trygon with AG and prime it wil cost 250pts.
A Swarmlord however cost 30 points more so I try to look at the diferences.
12x Str5 AP5 shots at 18"
Reroll to hit
A7 Str 7 I5 WS5 on the charge
Instand kill and reroll invl. saves
4+inv in cc
2 psychic powers
So what kind of MC do you guys prefer? I read many critical threads on this forum about the swarmlord but see on the other hand much trygons.
I think personaly that the Swarmlord is a better choice as he can help the swarm and is better in CC againt IC and multiwounds models. The Trygon however can reroll to hit, but can you give the preffered enemy also to the Swarmleader itself?
bear in mind that with tyrant guard, the swarmlord is going to be very expensive, he's great and all but he's too scary so he probably won't make it to CC if he doesn't have them. the trygon is more reliable at getting to the enemy, only having to survive one round of shooting before getting into combat.
if it's buffs for the rest of the army you're after, the trygon's is useless, take the swarmlord.
If I've replied, i've probably used Italics...
www.goodbyeboltgun.blogspot.com - Some of my stuff.
The swarmlord is a solid hammer. Unfortunatly it's also a walker. So you'll need protection to get it into assault range. As above, need to throw in 1-3 guard to make the swarmlord worth it.
Trygon has the advantage of deep strike.
It really boils down to what you aim to do with the unit. Personally I go with the trygon prime as it strikes with 2-4 other units. Would love to try the swarm lord at some point but I don't like marching it across the board.
It depends on your style of play. If you're playing primarily a foot list and need a tough, killy assault unit, then the Swarmlord is your nid. If you want a flexible, foot or deepstriking unit that will probably die quickly but will buy time for the rest of your army, then probably the trygon. If you're playing in 1750 or less, I'd go trygon as well. The swarmlord shouldn't be used unless you're playing at higher points games than 1750. The swarmlord is ultra-killy, especially if you give him a couple of bodyguards, but then he gets real expensive and probably won't see action until turns 3-4. The trygon is a credible threat in assault and much cheaper, but chances are he won't survive long. That's why I only use trygons instead of trygon primes and I always get at least 2.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
Agreed with the above post but with a slightly different focus. If your playing a shooty list, and in particular a shooty list with tervigons and large broods of supporting guants, then the swarmlord is your bug. If your going for a more ballanced or a melee focused list, then you want the trygon.
The Swarmlord is, as you say, a much more support orientated unit, and unless your assaulting characters or elite units (Ie nob bikers, thunder and sheid termies ect ect) your better off with a trygon 9 times outa 10. But the combinations you can set up with the swarmlord make him worth it, if your playing the right list. I defy anyone not be to be worried when a brood of 30, feel no pain, prefered enemy, re-rolling hits and wounds with S4 and I5 termaguants charges in, or similar with gargoyles or hormaguants.
But unless you have a list that can use such a combo or similar, i wouldnt bother with the Swarmlord.
Your friendly neighbourhood gargantuan creature
I think that overall the Swarmlord is better but he's also much harder to use. He works well as a support unit like Heirodule said. If you have some big plan cooked up about how you want to use him then go for it. I think that on his own with no clear plan even with Tyrant Guard the Swarmlord can be a little fiddly. Without a specific set of units to help out he needs fancy expensive types like himself to jump out so he can kill them. These types aren't always about or they hide. The Swarmlord isn't great against armies like Imperial Guard or Tau because they all die so easily in assault that instant death and invunerable saves aren't usually needed. The kick in the balls a Trygon Prime provides will do the job against that lot.
You will find a Trygon Prime with adrenal glands will deal with most tanks and infantry icluding independent characters. A Trygon Prime is alot easier to use than the Swarmlord which requires care and attention, think about if you want to deal with the Swarmlord's needs or just butcher your enemy. At the end of the day the Swarmlord will flatten and destroy most of what crosses his path and so will a Trygon Prime. Flattened and destroyed is flattened and destroyed. I think that you should consider if it is just the special-killy-power of the Swarmlord you want or his fancy powers too.
Remember much of what the Swarmlord can do a normal Hive Tyrant with the right upgrades can do too. I'm not down on the Swarmlord though. I just think it is so powerful and the need for Tyrant Guard makes it so expensive that a very clear idea of what to do with him is needed. The Trygon Prime will work well against everybody.
I don't personally see any need to ever upgrade the normal Trygon to a Prime. 40 pts may not seem like much, but that goes a long ways in the Tyranids army.Originally Posted by Leech
Beyond that, whether we're talking about the Swarmlord or a Trygon (Prime), they will only work well in the context of the proper list. Not every list will be improved by the inclusion of a Trygon just like not every list will be improved by the inclusion of the Swarmlord.
IMHO, therefore, the very premise behind this topic is flawed. It really isn't -- and never can be -- an either/or question. Take the one you both like the most and that will actually fit within your army list and game plan. It's actually possible that neither choice will make much sense.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014