Welcome to Librarium Online!
Let me start by saying Killa Kanz and Warbikers are my favorite models ever. As such I want to be able to use them at every opportunity. Im feeling really constrained though because i feel like if I use a few kans I need to commit to a kan wall, or if i use a few bikes i need to commit to speed freekz. Is it possible to have an army that incorporates a couple kanz and some bikes without making it uncompetitive.
This question is about casual armies of ~1000 points or less. The only people I play play mech eldar and infantry based tau and space wolves.
I use Kans and bikes together often. In fact, I don't double up on units unless I have so many boyz mobs that I have no choice (my only duplicates that I own are two identical slugga boy mobs).
They work great.
You can certainly use both in the same list, although if you want a large number of both, then it'd probably have to be a 'balanced' sort of list, not committed to either speed freaks or horde (this sounds like what you're going for anyway).
Killa Kans work well as either the front line for mobz of boyz, or as guards for your stationary units. Warbikers work well as tank killers, harassers, or as a quick counter-attack force, to hide behind cover and leap out at enemies that get too close.
Thanks guys for the answers. I'm a noob and just wanted to make sure I wasn't wasting money on things that would be dumb to use.
Nothing in the Ork army is 'dumb to use'....some might be better than others, depending on the situation, but it's all good!
Thats good to know. I picked orks because it seemed so flexible but have been hearing people saying that to be competitive at all you have to have these certain theme lists.
The units I own right now are:
Warboss w bosspole and pk
10 nobs and painboy 4 w PK all with cybork(they have varied wargear too for allocation I just dont want to list it all)
(I also know that running this many nobs in a small game is bad, I wouldnt use them all i'm just listing what I have.)
6 warbikers w/ pk bp nob leader
3 killa kanz with rokkits
2 trukks with big shoota/armor plates
3 kannons with grot crew
30 grots w runtherds
2x (30 shoota boys w/ 1 big shoota 2 rokkits and a pk bosspole nob)
So is this enough to make a decent beginner army or am I missing some things that are important? I usually play small games (around 1000 pts) casually with a couple friends. We are still learning and are really new to the game. Thanks for all your help!
Last edited by Jgroover; June 4th, 2010 at 19:46. Reason: nob explanation
I have to disagree with Cossack on the 'everything is good' point. Not everything is good in every situation. Flash Gitz generally don't work well unless it's a very high point game, and you have 2 heavy support slots to spare (which in my case is usually never, besides apocalypse games). Stormboyz and burnas are only good if you already have plenty of troops. Giving big shootas to kommandos, killa kans, and warbuggies is usually a bad idea. Everything's situational, although there's definitely many different ways to play and still be competitive.
As for your list, it looks good, but I have a few suggestions and a question. First, what's going in the trukks? Boyz? The nob mob?
It's a mistake to mix gun types in the same unit. In each of the units of boyz, either give them only big shootas or only rokkits, not a mix.
Give the warboss cybork, and perhaps 'eavy armor as well, to help keep him alive.
I'm not sure how you equipped the nobz, but be sure to give them a bosspole (always give it to the unit, not the warboss attached to the unit), waaaaugh banner, and combi-skorchas on the nobz with powerklaws.
Last edited by mynameisgrax; June 4th, 2010 at 20:04.
Coincidently, two of your favorite models, and two of my favorite units
If you wish to field an implacably advancing Kan wall, you can quite legitimately support this with Bikers, Rokkit Buggies, or even Deff Koptas. They can be used to race ahead and eliminate long-range threats, but also bare in mind that just because these units have greater speed, does not mean that they have to move full speed, straight forward. They can pace themselves with the wall, and break away when the time is right, or even use their speed to cross from one side of the wall to the other.
I've said it many times, and I still stick to my word. Bikers don't make for good front-line troops. They're durable, and present a lot of dakka, but most importantly, their added mobility and flexibility is perfectly suited as a support role. They're able to quickly get to where they're needed most, and either charge in to finish up a losing combat with another round of Furious Charges, or to shoot up an enemy unit with their insanely voluminous firepower. Bikers work best when there's another unit in front of them, and they're helping that unit do what they do. If they can support Boyz in this way, they certainly can support Kanz too!
Hope this helped
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Da Moo Kowz is da drinkinest Orks of dem all!
Thanks for the input. As for your question I was going to put the nobs and boss in a trukk. I forgot to mention before that I have some ard boyz that i was going to put in the other trukk with a nob.
For the boyz squads would you suggest taking big shootas in one and rokkits in the other?
I'll be sure to give the boss cybork at least too thats a good idea. And I outfitted the nobs according to a thread about optimal nob loadouts i found, it does include a waagh banner and bosspoles and kombi-skorchas.
With all the support im getting from this forum I'm sure i'll stomp my mech eldar, space wolves, tau, and I guard friends flat!