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I've got a tyrant currently in the mail and am stuck on some advice I am reading on the forum. I am looking at giving it the bonesword, lash whip combo along with set of devourers (it will be walking with 2 guards). My thinking behind it is that way it has a weapon to help it in cc but it can also shoot and use a psychic power.
Everyone seems to suggest putting 2xdevourers though if you put any on. I don't seem to understand why that set up is best as then if you shoot with both sets of devourers you can't use a psychic power since they count as firing a ranged weapon as the tyrant psychic abilities are all shooting. Would my proposed set up not get the most bang for the buck out of the tyrant as it can use both shooting attacks (one with devourers and one with a psychic ability) and also get a cc boost? Otherwise it seems like you are paying for psychic abilities you can never use.
Thanks in advance for your words of wisdom as I am really scratching my head on this one and am hopeful I haven't missed something obvious.
Only one pair of twinlinked devourers is fine. It's cheaper than getting two pairs of twinlinked devourers and cost can be an issue with Hive Tyrants because they already have a very high points cost. Make sure that you are getting what you want out of the lash whip and bonesword. Mostly it is the lash whip that is useful for dealing with high inititative enemies. The Hive Tyrant will also look better with those weapons than it will with two pairs of twinlinked devourers.
Think about the psychic powers as well. You're not sure about taking two pairs of devourers because you want to shoot with a psychic power too and not waste it's powers because you have to pay the points for two. Ask yourself if you want to use any of it's powers. The Hive Tyrant's powers are very good but they may not fit into your plans. If you can't think of how to use the psychic powers then you may want to take the extra pair of twinlinked devourers. You can also use a thorax swarm but that doesn't use up one of the Tyrant's two options to shoot. You can also think about a stranglethorn cannon to replace the twinlinked devourers if you want a bigger gun.
I agree with Leech. I think it is a matter of preference and style of play. In my armies, I give my Tyrants 2x devourers because I don't normally want him to get into combat unless if I have to. His dual devourers will generally kill more versus normal MEQ's and GEG's than assault will (the only exception is if he is firing at terminators). Leave a screen of gaunts in front of him so that enemy units have to get through, and then blast them again with those dual devourers.
I find the extra offense more valuable to me than the use of psychic powers, which can be tricky to use due to its short-range and can be blocked by psychic defense. The only time I feel the devourer+BS/LW combo is more effective is against enemy deathstar units, but if I know I'm going against those, I'd rather get the swarmlord + 1 tyrant guard w/lash whips.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
My hive Tyrant has 4 Scything talons, Why?
Because i think it looks Sick! end of storY! lol
(he walks with 2 guards aswell, the old style ones, i roll them as having a lash wip and rending claws, the boneshield represents the bonded exoskeleton)
PROUD TO BE IN THE BRITISH ARMY.
~~ Surrender and serve me in life, or die and slave for me in death~~
I'm actually thinking of either going with the stranglethorn cannon or the heavy venom cannon now since I don't have any brainleech worms devourers sitting around. What are peoples recommendations for which gun to go for?
My current anti tank includes 2 hive guards, 2 zoanthropes, 2 carnifexs with 2xbrainleech worms devourers, and a trygon prime. I also have some other things that can pop AV 10 no problem in cc such as genestealers and hormagaunts with adrenal glands. So I'm thinking I don't need the HVC on my hive tyrant as I think I have enough anti tank but would love the tyranid community to give me there take.
Dear god no! Dont waste the awsomeness of a tyrant by turning it into an anti-tank unit! HVCs are such a waste on them its unbeliveable. Youv also got anti-tank in spades, so i dont think you really need more.
Stranglehorns.... i could see the use, but they want pairing with Devourers for full effect. Having him with CC and range makes you slower into CC and less effective over range.
Your friendly neighbourhood gargantuan creature
Myself, I don't think you can ever go wrong with a HVC on your footslogging Tyrant. There is really no such thing as "too much" anti-tank in a Tyranids army. That's where the army is the weakest, and all of our weapons are assault weapons, so they're just fine as anti-infantry weapons, too. (How many MEQs like being hit with S9 weapons? Or hive guard impaler cannons? Right, then. )
Definitely would be best to pair the HVC with another shooty option -- brainleech devourers being the best choice because of the Str 6 -- but shy of that ... meh. Scything talons or the bonesword/lash whip are at least free. (I'd probably favor the bonesword/whip because of Old Adversary. See below....)
If you're worried about losing assault effectiveness with your Tyrant because of the gun ... I'd say you shouldn't. As a 'nid MC, it's basic Tyrant statline automagically lifts it into the category of "Elite Assault Unit". Not "dedicated awesome", I grant you, but it's definitely "elite". It can definitely take on any standard Troop in the game and chew it up good, and it'll hold its own against many other assaulty foes.
The Tyrant is a good assault unit no matter how you equip it.
But if you want more assault power, scrounge points for Old Adversary. Not only will it practically double the assault power of your Tyrant, it'll boost the rest of your army, too. Talk about a bargain!
So keep your eye on the prize: stopping armour from having its way with your army. HVCs when you can take them is nearly always going to be welcome.
Final note: if you've got a walking tyrant, don't leave home without at least 1 Tyrant Guard, too! 2 is better. 3 if you're flush with points. Tyrant Guard not only preserve your Tyrant, they greatly boost its combat power as well, making it even easier to justify buying the Tyrant some guns.
Last edited by number6; June 10th, 2010 at 19:59.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014