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I would like to know what you guys think about the Dark Eldar Haemonculi offense. What works well for you, what scenarios you would take certain things in, and, no matter how crazy it may be, your ideas for new Haemy weapons, ranged and close combat. Let's see what you guys come up with.
I will post what I think later on. For now, I open the thread up to you guys.
Light a fire for a man, and he will be warm for a night. Light a man on fire, and he will be warm for the rest of his life.
i usually take a haemonculi with a destructor and scissor hand. i then equip it to a wyche squad in a raider. if possible i will try to flame them before combat as this can help immensely with high armoured troups like terminators. however do not try this with small units with low leadership as they might run away leaving your wyche squad vulnerable to destruction through your opponents fire power.
I use haemis in a kinda unusual way, I normally put them on jetbikes with destructors, haywire grenades-sometimes scissorhands
I normally take 2, which is expensive, but also useful
Basically they just turbo boost around, normally together, harrassing heay weapon squads or hitting squads about to be assaulted with wyches.
On the bike they have toughness 5 and two wounds, plus with the 6 inch assault move to hide around corners-the enemy really has to go out of their way to kill them, keeping their aim of everything else.
Finally if their still alive at the end of the game, turbo boost them up next to any objectives the enemy has - they cant capture but they can contest and not many opponents see it coming
The other reason I use them is simply I put a lot of effort into converting models for them, and they look good on the field - think half skyboard things with spikes, organic parts and gargoyle wings - a skyboard the haemi has 'improved'
I love the diversity the Haemonculi bring the DE and the awesome though limited weaponry they can take.
An innate ability I thought all Haemonculus should possess I dubbed 'Master Sadist'. All Haemonculi are experts in the infliction of pain and revel in the exquisite agony they are able to inflict on others. This causes any wounds the Haemonculus inflicts to count as double for combat resolution as his victims agonised death screams and messy wounds draw great attention and make the enemy feel as if more casualties then normal are being taken.
An idea that I had for my post that didn't work in the Dark Eldar Ideas and Suggestions thread contained an idea for the creation of a 'Master Haemonculus' unit who took up a full HQ choice with improved stats and extra optional weaponry and rules. Similar in some regards to Urien Rakarth who also happens to be a 'Master Haemonculus', I decided that Urien could not be the only master of his trade and invested some time into the special attributes that a master torturer would possess. Drawing on the Urien entry, a Master Haemonculi's weaponry would all be master crafted. Also, a Haemonculus is known for his ability to retain the and distil the souls of the people he tortures and kills, hence a Master Haemonculus would be able to retain and distil the souls of his opponents while in combat and is then subsequently able to use these captured souls to possibly strengthen himself, cause hallucinations and/or physical anomalies with these threads of life essence. Although this idea needs a lot work and fine tuning, it is a fitting DE replacement for a psyker and is very much in alignment with their hatred and loathing of said beings.
The limited weaponry that Haemonculi have to choose from needs to be expanded upon but only slightly. A favourite thought of mine was a weapon I dubbed the 'Soul Harvester', a weapon that is so finely tuned to reaping life essence that it drains the users own if not careful. The user is able to directly ingest the souls that he harvests with this weapon, reviving his lost vitality and strength. This would function as a Power Weapon with +1S that allows re-rolls misses to hit as well as containing special qualities. In any assault phase that the Haemonculus is involved in combat, any kill he makes allows him to replenish a sinlge wound up to a maximum of +1 his starting wounds. However should he fail to kill anything in a single round of combat, the weapon drains the closest life essence available i.e. the Haemonculus causing a S4 hit with no armour save possible. Extremely cliche in name and design but it finally gives Haemonculi the use of a devastating close combat weapon and tips the comat balance in their favour.
Sorry for the big post, any comments and criticisms are appreciated.
Gah, double post...
Last edited by Vidson; June 7th, 2010 at 11:48. Reason: double post...
I always use Scissor hands, and Stinger. But that's mostly because I like the idea of Exploding Space Marines...
I'd just like more variety. I wouldn't particularly care what. I just like options
Dark Eldar - Everyone stole Our 2+ Poisons
I have one Haemonculi I regularly take. He's on a jetbike and has the shadow field, destructor, and usually the scissorhand. T4(5) with Sv 2++ makes him the perfect annoyance for the enemy to waste a lot of shots on. He can join my other Reavers to keep them going and then split off, or he can draw attention away from them and screen units for cover if needed. Sometimes I also give him the terrorfex if I've got the points.
My thinking is that Haemonculi are definitely going to be a central unit to the Dark Eldar army's new slave capturing scheme in the next codex. So their main strength may end up being a +1 to all rolls for capturing slaves within 12" or something similar. In that vein, I would think that at least one weapon might be a single short ranged shot that can auto-capture the model if it successfully wounds. I called it the paralyzer in my fandex.
For haemies in close combat, I think there should be the option for a weapon that combines the 2+ poison with the deadliness of a power weapon. It should strike at initiative 1 like with power fists and disallow the use of a 2nd weapon like the poisoned blade, costing 20 points. I'd call it the Spear of Damnation and have it look like a twisted version of the Singing Spear. And continuing the master slaver theme, there would be a similar weapon without the power attack, but that auto-captures those it successfully wounds, for 10 points or a free alternative to the scissorhand if that becomes the default. Call it the Master's hand and make it look like the weapon seen on the front of our current codex, with longer blades maybe.
Krovin man your crazy hahahaha ina good way. and where is this Fandex? I think you should post it. I usually only take haemies in 2000points or more if i need them to flesh out the points but given the purchases today i think they'll be taking a backseat for 3000point games hahahaha.
I used to use them like i used my psyker for my Imperial Guard and i'd take 1 haemie with shadowfield, destructor and scissorhands with a raider squad and give the sybarite an agoniser and splinter pistol but that was a waste considering that unit died so easily. Also made me laugh like hell though which in turn i think scared my opponents off
Thanks, you can find my fandex here (Fandex: Dark Eldar (5E)). I haven't been able to update it for a while now so I can't fix the few errors I've found (files lost in a transfer to a new computer, very sad), and I'm not all the happy with the slave system it had in v5 (an army-wide tally is much more playable), but it's got a lot of cool ideas that I have actually played with quite extensively.
Luckily, I do believe we will be getting a real update this November, so I hopefully won't have to rely on the fandex ideas for much longer. Of course, I'm not resting my hopes and dreams on that, considering the years past where rumors have circulated. But the sources seem better this go around. "Very cautiously optimistic" is a good way to describe it.