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  1. #1
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    I'm sort of a noob,only having two units of fire warriors. I have recently been thinking up of a bunch of army lists and this one seems like it would be pretty fun:

    HQ:
    Shas'o Al'tesh Kais Myen Ukos with burst cannon, flamer, and shield generator. Hardwired multitracker.
    Total Points: 121

    Elite:
    XV-8 team of 3 with burst cannons, flamers, and multitrackers. Bonded.
    Total Points: 163

    XV-8 montat with twin-linked fusion blasters and shield generator.
    Total Points: 68

    Troops:
    2 Fire warrior teams of 12, half with pulse carbines. Bonded. Mounted in a Devilfish with decoy launchers and flechette dischargers.
    Total Points: 440

    Fast Attack:
    Gun Drone squad of 8
    Total Points: 98

    Heavy Support:
    Hammerhead with railgun, burst cannons, decoy launchers, and disruption pod.
    Total Points: 160

    What do you think?

    Use the Pineapple!

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  3. #2
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    I would take more plasma guns, against marines (by far the most common army, loyal and chaos flavours) you only have 2 weapons that ignore the save.

  4. #3
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    Originally posted by inciner@Sep 16 2004, 13:34
    I would take more plasma guns, against marines (by far the most common army, loyal and chaos flavours) you only have 2 weapons that ignore the save.
    [snapback]213908[/snapback]
    agreed, against swarmy, bad-saved guy, (nids, orcs, the gaurd) id go with twin linked missle pods, but if your against marines(and when ARENT you <_< ) i would get twin linked plasma... im a big fan of twin linking, because the only slight downfall to the tau&#39;s shootyness, is the BS of 3, when you get to re roll your shots, your going to hit, A LOT... and wounding is tau&#39;s speciality

  5. #4
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    I&#39;m thinking of junking the multitracker and twin linking the burst cannons. Then I get 9 strength 5 shots, all that hit. It would kill only around1-2 less space marines a turn than twin-linked plasma rifles using the rapid fire rules, yet would be 42 points cheaper&#33;&#33; And there is a chance of killing 9 spacce marines.
    Use the Pineapple&#33;

  6. #5
    Member Durandal's Avatar
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    Originally posted by Pineapple Dude@Sep 17 2004, 05:33
    I&#39;m thinking of junking the multitracker and twin linking the burst cannons. Then I get 9 strength 5 shots, all that hit. It would kill only around1-2 less space marines a turn than twin-linked plasma rifles using the rapid fire rules, yet would be 42 points cheaper&#33;&#33; And there is a chance of killing 9 spacce marines.
    [snapback]214316[/snapback]
    All that hit? Sorry, but only 6-7 of those 9 shots will hit on average. Out of those, 4-5 will wound, and that will result in 1-2 dead marines.

    A chance of killing 9 space marines? Let&#39;s do the math...

    75% to hit ^ 9 shots = 7.51% chance that ALL will hit. Heck, that could happen.

    0.67% chance to wound a marine ^ 9 hits = 2.6% chance that 9 hits would all wound. Hmm, not so likely...

    7.51% that all 9 shots hit x 2.6% that all 9 hits wound = 0.2% chance that all shots would both hit AND wound.

    Marines fail a save 1/3 of the time so...

    Chance that 9 marines all fail a save = (1/3)^9 = 0.0051%

    And finally

    Chance that all 9 shots HIT, WOUND and all 9 marines FAIL their save = 0.2% x 0.0051% = 0.00102 %

    Let&#39;s round that off to 0.001%, okay? So, if you shot at 9 marines with those burst cannons, if you did it one thousand times, you ought to kill them all ONCE. Good luck with that ^_^

  7. #6
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    well you can never count on statistics

    for exs. the chance that i can roll 4+ 3 times in a row is whit statistics 0.0625

    i tried to roll 4+ 3 times in a row 10 times

    6 out of 10 maid it whats wrong ?? calculatet by statistics i had to roll 150 times before i could make it once

    (maybe my mat suck i only go in 7th but i got good mat grades)

    anyway killing 9 space marines whit 5 shots from burstC hmmm id like to see that

  8. #7
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    Originally posted by Shas&#39;O@Sep 17 2004, 09:25
    well you can never count on statistics

    for exs. the chance that i can roll 4+ 3 times in a row is whit statistics 0.0625

    i tried to roll 4+ 3 times in a row 10 times

    6 out of 10 maid it whats wrong ??Â* calculatet by statistics i had to roll 150 times before i could make it once

    (maybe my mat suck i only go in 7th but i got good mat grades)

    anyway killing 9 space marines whit 5 shots from burstC hmmm id like to see that
    [snapback]214388[/snapback]
    Actually, the chance to roll 4+ 3 times in a row is 0.5^3 = 12.5%

    Also, even if it WERE 6.25 %, which it isn&#39;t, you&#39;d only have to roll about 15 times before it happened, not 150.

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    it is as i feered my mat sucks &#33;&#33;&#33; buhuhuhuhu buhuhuhu

  10. #9
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    For some reason, I cannot edit my post. My answer, however, had a typo. it should be 0.0000102% (which is still rounded off), considerably less than what I had originally posted.

    To perfect the math, let&#39;s stick it all together (0.75^9)x((2/3)^9)x((1/3)^9) = 0.000009922%

    In only one in one hundred thousand attempts should 9 burst cannon shots hit, wound and kill 9 marines in one shooting phase.

  11. #10
    Senior Member Sandhawk03's Avatar
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    I think this is in the wrong forum.
    Kais Kauyon Tash'var Battle Record
    2/1/0


    Waaugh! Shizgrak Battle Record
    2/4/0


    W/L/T

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