A Marine Killer Ork Army - Warhammer 40K Fantasy

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  1. #1
    Senior Member steel_legion's Avatar
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    Now i had up a marine killer army but Iam open for Ideas

    HQ- 1 warboss w/ mega armour, power claw, combi skocha shoota
    3xnobs w/ meag armour, power claw, combi skochas shoota
    2x mek boyz w/ mega blasta, force fieldz
    w/ trukk, armour plates, red paint (i dont know if its possible)

    Elites 15x stormboyz
    15x stormboyz

    troops 25x slugga boyz
    3x rockit launchas
    20x shoota boyz
    3x big shootas
    6x burna boyz
    w/ trukk armour plates, red paint

    heavy support 3x killa kans
    armour plates 2x big shootas 1x skorcha
    ork dreadnought
    1x mega blasta

    The Predator Lingers forth. Suddenly the sound of several wipping sounds can be heard far off into the distance, a second later the once mighty Predator ignited with flames. "Sir what was that" The srgt replied "Its those damn Broadsides"

    Hear the wip, fear the Broadside.
    Tau 2-2
    Guard 26-45

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  3. #2
    Blood Axe Gorfang's Avatar
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    marine killers? Get some big nasty template weapon like a Basilisk, Leman Russ, or that sort of thing.

  4. #3
    Senior Member TopHatCat's Avatar
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    I would have to agree with Gorfang. You need tanks.
    Win/Lose/Draw
    Necrons: RETIRED
    Harlequins: RETIRED

  5. #4
    Senior Member steel_legion's Avatar
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    if i add a looted leman russ or a basilisk they are the first ones to be target the griffon is one with inderect fire siege shells and less of a noticed threat i use the strnth 6 for marnies scouts and light armoured vechiles i.e. rhinos
    The Predator Lingers forth. Suddenly the sound of several wipping sounds can be heard far off into the distance, a second later the once mighty Predator ignited with flames. "Sir what was that" The srgt replied "Its those damn Broadsides"

    Hear the wip, fear the Broadside.
    Tau 2-2
    Guard 26-45

  6. #5
    Senior Member ugluk-bludeth's Avatar
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    all i gotz for ya is that ya need a template out there, like a baslisk. you need numbers as well, which you have. get there with trukks galore and dont fergit...this is a rule that i hold on to dearly...ya need to outnumber your opponent at least 2 ta 1, if not, then at least 2 ta 3!!
    WWAAGGGHHHHH!!!!!!!!!!!!&#3 3;!!!!!!!!!!!!!!&#3 3;!!!!!!!!!!!!!!&#3 3;!!!!!!!!!!!!!!&#3 3;!!!!!!!!!!!!!!&#3 3;!!!!!!!!!!!!!!&#3 3;
    wWWwwAaaaAAgggGGGhHHHhhh!!!! = DeAth

  7. #6
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    i find ork bikes work well
    <img src='http://www3.telus.net/naran/blackadder/images/BA1adder.jpg' border='0' alt='user posted image' />
    <span style='font-size:21pt;line-height:100%'>From now on i shell be known as the black vegetable</span>

  8. #7
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    Originally posted by steel_legion@Sep 17 2004, 007
    HQ- 1 warboss w/ mega armour, power claw, combi skocha shoota
    * * * * * * 3xnobs w/ meag armour, power claw, combi skochas shoota
    - MA sucks as it&#39;s slow, doesn&#39;t give extra attack for two weapons and takes up lots of space in da trukk. if you definitely want it give them cybork body, otherwise one power fist will rip them apart.
    - retinue consists at least of 5 nobz so it&#39;s illegal.

    2x mek boyz w/ mega blasta, force fieldz
    drop the one with KMB- you don&#39;t want to shoot too heavy on your enemy if you&#39;ve got MA boyz- he may remove closest troops and suddenly you&#39;re out of charge range. and that hurts.

    w/ trukk, armour plates, red paint (i dont know if its possible)
    it is, remember about giving da trukk a weapon.

    Elites 15x stormboyz
    * * * * 15x stormboyz
    i&#39;d split them into 3 squads of 10. and give them a PK nob.

    troops 25x slugga boyz
    * * * * * * 3x rockit launchas
    again- two squads from this one, gives you 3 more rokkits, and give them a nob with big horns and PK or another rokkit.

    20x shoota boyz
    * * * * * * 3x big shootas
    3 big shootas are not even close to marine killers. i&#39;d drop them.

    6x burna boyz
    * * * * * * w/ trukk armour plates, red paint
    with mere 6 boyz you&#39;ll probably fail the waaaagh test so you won&#39;t even have a chance to use da burnas in CC. and the PK nob is a must.

    heavy support 3x killa kans
    * * * * * * * * * * * * armour plates 2x big shootas 1x skorcha
    why do you give a skorcha to a killa kan? temlate is 8" long which means that once you&#39;ll be able to shoot with it you&#39;ll be (or at least should) able to assault.

    ork dreadnought
    * * * * * * * * * * * * * 1x mega blasta
    make it twin-linked.
    aka the little flamethrower girl, aka jachu_ka

  9. #8
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    Originally posted by DBclay@Sep 17 2004, 07:27
    i find ork bikes work well
    [snapback]214211[/snapback]
    yes they do but you need hell of a lot of them- at least 20 or even more.
    aka the little flamethrower girl, aka jachu_ka

  10. #9
    Senior Member steel_legion's Avatar
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    I like the comments just want to answer a few ?&#39;s

    I gave the Killa kan a scorcha because i found it very useful when they are charging tactical squad w/ bolter even though they do have a heavey weapon but it hasn&#39;t effected me much

    I have the 2 15 ork squads just for waagh and they are targeted by the enemy and gets shot alot and also 15 attacks 4 each on the charge

    and with the new turbo boosta rule the ork bikes get their armour save as an invulerable save so i dont think i need that many
    The Predator Lingers forth. Suddenly the sound of several wipping sounds can be heard far off into the distance, a second later the once mighty Predator ignited with flames. "Sir what was that" The srgt replied "Its those damn Broadsides"

    Hear the wip, fear the Broadside.
    Tau 2-2
    Guard 26-45

  11. #10
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    Originally posted by steel_legion@Sep 17 2004, 215
    I gave the Killa kan a scorcha because i found it very useful when they are charging tactical squad w/ bolter even though they do have a heavey weapon but it hasn&#39;t effected me much
    you need o cover at least 5 models to get one killed. once you assault a regular SM squad you will get at least 4 models killed. even if they got a powr fist you win the combat and outnumber them. if they don&#39;t flee you&#39;ve got at least another turn of CC since the power fist guy has to allocate attacks killing maximum killa kan and all kans are hitting again with I2. so it&#39;s at least two rounds of fighting to get your slugga boyz in HtH. should be enough.

    I have the 2 15 ork squads just for waagh and they are targeted by the enemy and gets shot alot
    one squad flees, then mobs up with another squad. what&#39;s the problem?

    and also 15 attacks 4 each on the charge
    correct. what&#39;s the point?

    and with the new turbo boosta rule the ork bikes get their armour save as an invulerable save so i dont think i need that many
    i don&#39;t get yopur point. sorry.
    aka the little flamethrower girl, aka jachu_ka

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