Welcome to Librarium Online!
See, it all started with a stupid bet... A friend of mine plays Space Wolves, and although he's spend something like the last 10 years collecting Idunnohowenormouslymany points worth of the little fleabags (I think he has like 2/3rds of the chapter or something), he's never gotten around to more than priming them. Not even a single one of them.
So... I made him a bet (and I blame it all on the beer): the last one of us to paint a legit 1500p army will pay for our New Year's party (if its a tie, we'll buy each other a decent bottle of whisky instead - in case you're curious).
Unfortunately the only unpainted army I have/would want to paint another 1500p of just for this, are a pile of 'Nids I haven't used since 'Nids were invented. Obviously my first task is to decipher the codex. In my defence, I've just picked it up. But it seems like half the list is entirely new to me, and the other half are 'Nids I know In Name Only. So I'm feeling ever so lost & bewildered. Hormagaunts are still crazy-fast and Hive Tyrants still have cool psychic powers, but beyond that it's both more alien and way more complicated than it used to be. Not that that's bad, necessarily. But I think I need a map of the Options Jungle, because like I said: I'm lost & bewildered.
The second task is a bit harder: the minis... What to do, what to do. Basically, I think I need to start from scratch. I mean, I do have something like 3 Hive Tyrants, Carnifexes, Lictors, Zoanthropes & Biovores, a bunch of the mutant-rabbit Warriors and a few metal ones, maybe two dozen Termagants & Gargoyles, 30'ish Hormagaunts, a similar number of Hybrids, a Patriarch, Magus & home-made Limo, well over 100 'Stealers, and 3 Chimera transports.
But most of the minis look terrible compared to the current ones, and I have a feeling that turning them into a legit and viable anti-Space Wolf army for 5th edition would be pretty much impossible.
Do correct me if I'm wrong. I'm not critically short of funds or anything, but I'm not made of money either.
The third task is the actual painting. I've experimented a bit on a 'Stealer, painting the arms, head & legs a desert'y colour, the ribbed tube-like indentations a dark-brown Alien-like (the film) colour, and the front & back carapace plus tail black. But it looks terrible. Possibly because I evidently don't know how to paint black on organic stuff, but I suspect it's the wrong choice of colour entirely. The desert colour looks OK, and as the army's home board is a desert board it has to be something of the sort. The obvious solution would of course be to just paint the bug(gers) entirely desert'y, but that I'd like to avoid because it makes it hard to tell stuff apart, especially individual units of the same type. And 'Nids aren't known for their banners and unit insignia...
So I'm basically asking for advice on all of the above:
What would a decent & legal anti-Space Wolf army list look like?
Which, if any, of my old 'Nids should I dig out & dust off?
Whatever happened to 'Stealer Cults?
Who gave the old Warriors those ridiculous teeth?
Any particular box-deals I should look for?
Is it at all possible to make black look good on 'Nids?
Any great pics of Desert 'Nids you can link me to so I can shamelessly steal ideas?
How many minis can you drybrush before the brush is utterly destroyed?
Oh and, I've just gotten around to painting the plastic Blood Angels Termies from the latest Space Hulk re-release, and I simply cannot figure out how to paint the drop-shaped jewel-thingies. Especially the dangling ones. If you think you can explain it in a manner I can understand, I'd be much obliged if you'd give it a shot.
Thanks in advance.
Welcome aboard the Great Devourer's Gravy Train!
You hit the nail on the head: the new 'nids are complicated. There are just so many units available and so many options that you really have to work hard to figure out what you're doing with the army.
So your first order of business is to determine what units you like.
And then your 2nd order of business is to determine how to turn the units you like into something coherent, tactically, on the tabletop. How will you cover the gaps? How will you coordinate the army on the table?
From your model collection, it sounds like you have plenty of genestealers. (Sorry, genestealer cults haven't been around for ... a decade? Longer?) And you've got a pair of Hive Tyrants. You've got a good number of other gribblies, admittedly.....
So looking for a way to include all of these would probably be best in the interest of saving you at least a little bit of money. Just don't try and make a "stealer shock" army, something that is almost entirely genestealers. That would be a miserable force. Remember that you've got to have a way to counter things like mechanization (e.g., Rhinos, Razorbacks), hammer units (e.g., Thunderwolf cavalry), and psyker powers (especially important when combating Space Wolves).
If I could make a single recommendation: Deathleaper. Normally way too expensive to consider for a 1500 pt army list, he will really give enemy Rune Priests a headache.
Here's something I might be tempted to try given these "must have" units ... and attempting to stick within your current collection.
[260 pts] Hive Tyrant, brainleech devourers, heavy venom cannon, old adversary, hive commander
[120 pts] 2 Tyrant Guard
[100 pts] 2 Hive Guard
[100 pts] 2 Hive Guard
[140 pts] Deathleaper
[112 pts] 14 Hormagaunts, toxin sacs
[112 pts] 14 Hormagaunts, toxin sacs
[200 pts] 11 Genestealers, Broodlord
[155 pts] 4 Warriors, 4x rending claws, 3x devourers, 1x venom cannon
[200 pts] Carnifex, brainleech devourers, heavy venom cannon
Well, you'll have to pick up some hive guard if you build this list.
Old Adversary makes the entire army quite fearsome in the assault phase, which will be nice for when you face SW. Hive Commander gives you a better chance of getting Deathleaper on the table ASAP ... and if you outflank anything (I wouldn't do more than 1 of the Troops for outflanking), they'll come in a bit more reliably, too.
So assault is covered and you've got plenty of ability to pop armour, too.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Thanks for the warm welcome, Number6
I don't know if the forum has been down or I've just been really unlucky. Anyway, I don't have the time to ask all the stuff I want to right now. Still:
Do twin-linked weapons count as one or two weapons for Monstrous Creatures?
Assuming I go with something like the list you posted, wouldn't it be better to replace the Hormagaunts or Genestealers with Termagants? It seems like it would be really hard to cap objectives with, well.. just 4 Warriors, isn't it?
I'm putting together a reservy/porty list I'd like some critique on, but unfortunately I don't have it at hand right now. But I am correct that with the right kind of upgrades, Reserves rolls can be modified to 2+ on turn 2, right?
No they dont, its just the one weapon.
Dont switch the genes or the hormaguants. The warriors will be fine for capping objectives and you really dont have enough hormies to warrent dropping some. 6's list looks solid as usual to me.
What do you mean "porty?" I presume you mean an all reserved list, but i have no idea what that could be
But your right, you can get reserves in on a 2+, just take 2 of Hive commander, youd need 2 Hive tyrants though.
Your friendly neighbourhood gargantuan creature
Besides... capturing objectives is easy if 75-99% of your enemy is destroyed.
I too think 6's list is solid, and have a suggestion on painting-- dipping. It's not the most professional, but it is fast. It also looks good for the small amount of time it takes. Plus, there's a tutorial:A quick guide to ‘Dipping’ your minis |
"Mordor, Gandalf, is it left or right?" Frodo Baggins
Take the Magic: The Gathering 'What Color Are You?' Quiz.
that list looks pretty good, Zoans are great, but tend to die after one round, hive guard have longer range and can shoot from behind cover, you just need to get in range, i have had horrible luck using a venom cannon for anti vehicle so i just went with hive tyrants with wings and talons, if they can catch it, vehicles go POP!!. Trygons can really ruin his day, as well as a Mawloc, but people argue about the terror from the deep rule. with his shooting and better combat stats the trygon has been more effective, unless you like the burrowing of the mawloc.
For troops outflanking genestealers have worked very well, but i have not tried horms or terms since the new codex. Warriors are good, especially if you need synapse, but i have not been able to get them to work as well as genestealers as troops, just make sure you have a broodlord with them.
For painting i prefer to keep it simple, a good base, then i drybrush on highlights, or wash in shadings, then i take a good contrast color for carapaces. then just need a little detailing. it comes out looking like a 2 color model unless you look closely, and allows for variations in painting from one model to another, which is very good for organics like the tyranids. my army uses a black basecoat, then brushes shadow grey over it, then jade green with a dark angels green ink on carapaces. and it is very fast, you can do 12 good looking Genestealers in an hour, or one trygon